見出し画像

#Config2023 気になったセッション紹介2

負けないぞ(謎)

Day 2のセッション紹介、前回のDay 1の気になったセッションに続き。今回も長文です。

注釈)この紹介シリーズ?ではお馴染みの番号は便宜上個人的に追加。すべてのセッションは紹介しません、個人的に参加予定のみピックアップ。

DAY 2 - June 22, 2023

二日目は全部でセッションが29あります(多すぎw)

1. AI and the future of Design

9:30 AM - 10:15 AM PT on Main Stage
1:30 AM - 3:00 AM GMT+9(日本時間)

As an industry we’re in a transformative moment: how will AI shape our future and our work? That is exactly what we are tackling on the main stage with some of the most innovative thinkers on AI and product building.

Noah Levin – VP of Design, Figma
Jordan Singer – Founder & CEO, Diagram
Andrew Pouliot – ML Engineer, Diagram
Vincent van der Meulen – Design Engineer, Diagram
Ovetta Patrice Sampson – Director of UX Machine Learning, Google
Scott Belsky – Chief Strategy Officer and EVP, Design & Emerging Products, Adobe
Kanjun Qiu – CEO/Co-founder, Generally Intelligent
Reid Hoffman –Partner, Greylock

ChatGPTやAIの浸透によって私たちデザイナーの仕事の仕方も今まさに進化の真っ只中。二日目最初のセッションはこのAIにより進化するデザインの未来について、様々なイノベーティブシンカーが登壇するキーノート、45分。

GoogleやAdobeのキーマンが登壇するのも楽しみですが、この時間はもはや伝説的な起業家兼エンジェル投資家のリード・ホフマンの登壇(まじかよ?)ですね、寝坊できんw

1-1. DESIGNING WITH AI
Speakers: Jordan Singer, Andrew Pouliot, and Vincent van der Meulen

How can AI make designers more effective? What are the challenges and opportunities building with AI for design? We’ll talk about the history of generating UI with AI, how AI can make designers more effective, challenges and opportunities in building with AI for design, and breaking down barriers between design and code roles. We’ll share a deep dive - and demos - into the Diagram product evolution and tackle the evolving role of the designer in this future.

MagicianGeniusAutomatorといったFigmaのAIプラグインを提供しているDiagramの3名による最初のトーク。

AIによるUI開発の歴史や、AIでデザイナーの作業がどのように効率化できるか、AIによるデザイン、デザインとコードの壁、最新のプラグインデモなど。

1-2. GENERATIVE AI AND CREATIVE ARMS RACE
Speakers: Ovetta Patrice Sampson

There's a new sheriff in creative land and its name is Generative AI. Now that machines can talk to us and each other, can replicate just about anything we can do with text, imagery and art does that mean the age of Human Design is over? Well, Skynet not yet. Learn how this technology revolution can help humans to be more creative, innovative and imaginative if we just keep calm and human on.

MicrosoftやCapital OneでML部門のVPをしてきたGoogleのデザインエクゼクティブ、Director of UX Machine LearningのOvetta (@writingprincess) のトーク。生成AIの登場が人間のデザイン力やクリエイティビティにどのような影響をもたらしたか?このテクノロジーによって人がどのようによりクリエイティブになれるか?的な話。

1-3. AI AND EMPOWERING CREATIVE CAREERS
Speaker: Scott Belsky

Generative AI is clearly transforming creative work, but we must find ways to train models and integrate features that protect artists’ rights and empower careers. This session will share approaches and learnings from building Generative AI technology that gives creative people superpowers while respecting the value of their work. We’ll use some examples from our work at Adobe to explain our approach -- which was design-driven from Day 1.

生成AIがクリエイティブデザインに及ぼす影響とキャリアについてのトーク。生成AI技術を正しく理解して使うことで、クリエイターの権利を守りつつ創造性を発揮する方法、学びなどをAdobeでの事例を使ってAdobeのデザインリーダー、CSO (Cheif Strategy Officer) and EVPのScott Belsky (@scottbelsky) が解説。Adobeが昔買収したBehanceの元共同設立者兼CEOの方です。

1-4. THE CRESCENDO OF AI IN OUR COLLECTIVE FUTURE
Conversation with Reid Hoffman and Kanjun Qiu

Artificial intelligence is amplification intelligence: it cultivates and amplifies our better selves. It takes the power of the human mind and makes it stronger and faster. We're going to dig into why we are so optimistic about a future with AI, what Reid learned writing the first book about AI with GPT-4, and the transformative potential AI holds for democratizing societies.

古くはAppleでeWorldに携わり、その後PayPal、LinkedInと今のシリコンバレーの中心になる企業の創業や買収で最も成功したエンジェル投資家のReid Hoffman (@reidhoffman) と、Generally Intellegigentの共同設立者/CEOのKanjun Qiu (@kanjun) によるトーク(たぶんKanjunが聞き手)Kanjunさん、経歴がOutset CapitalやSequoia Gapital、Dropboxを300人から1,200人にスケール、Y CominatorやMIT研究生だったり超がつく優等生(ゴイス

トークは、Reid HoffmanがChatGPT-4で本を書いてみた経験から得た示唆、共同開発の可能性。未来を信じていかに技術を取り込んでいくか…みたいな話?寝坊できん(大事なのでもう一度)

なお、ChatGPT-4と共に書き上げた本『Impromptu』は無料でダウンロードできます。

Impromptu by Reid Hoffman with GPT-4

2. Your next component

11:30 AM - 12:15 PM PT in Hall E
3:30 AM - 4:15 AM GMT+9(日本時間)
セッション3, 4, 5と同時開催

The next component your design system team chooses to take on is crucial. It has an outsized effect on how well the design system will be received, adopted, and scale into the future. Whether you're starting, restarting, or reinvigorating your design system, Dan will show you you'll learn how to be both strategic and tactical with your design system approach.

Speaker: Dan Mall - Founder, Design System University 

デザインシステムチームが次にどのコンポーネントを作るか決めるのは非常に重要。将来の拡張性をどうやって設計していくか?Dan Mall (@danmall) 教授からのありがたい神講義、正座で参加するレベル。

ちなみにDanは長らく活動してたSuper Friendlyを止めて先頃、Design System Universityを開校してます。なので今回からはDSU名義。コミュニティへの参加費用は$79/月です。今ならコースビデオが15%オフになります。(終了してた模様)

会場で声かけるとカッコいいDSUのステッカーもらえるらしいよ!

3. Everything everywhere all at once: designing for edge case

3:30 AM - 4:15 AM GMT+9(日本時間)
セッション2, 4, 5と同時開催

A perfect feature is designed, the user flow on Figma is set up and the deliverables are pixel-perfect. But what happens when the almost-unthinkable occurs: a user with an unusually large thumb uses their smartphone on the night of a full moon—the Internet connection is unstable, and then they accidentally drop their phone into the toilet while pressing the button. We like to focus on the positive paths in the world of feature development. And when it comes to edge cases, it feels like something that would only happen in a parallel universe. However, in reality, these things are occurring all the time. In this talk, I'll share my experiences with an example of a simple voting feature that turned out very complex. I'll describe how we identify, design, and develop solutions when we stumble upon edge cases just like these during the feature development process.

Speaker: Yung-Ching Chiu - Senior Product Designer, Grammarly

個人的仕事に欠かせないツール、GrammarlyのシニアプロダクトデザイナーYung-Chingから投票機能のエッジゲースの事例紹介。

どうでもいい話だけど、Yung-Chingさん、ワイマールのバウハウス大学のマスター卒。むっちゃ気になるw

さらにどうでもいいけど、この時間枠 DuolingoとかGrammarlyとか言語系が多いw

セッションタイトルがえぶえぶなので一応リンクw

4. The Shape of Future Builders: From Design to Deploy

11:30 AM - 12:15 PM PT in Room 207
3:30 AM - 4:15 AM GMT+9(日本時間)
セッション2, 3, 5と同時開催

The Internet we know today will be unrecognizable by the end of the decade. Despite turmoil with the economy, builders are still building and data is moving faster than ever. In this talk, I will do a deep-dive into how the Frontend Cloud enables the rise of design engineering and how companies like Vercel are empowering builders by enabling unbridled creativity without compromising design and user experience.

Speaker: Guillermo Rauch - CEO, Vercel

VercalのイケメンCEO、Guillermo (@rauchg) によるNext.jsのプラットフォーム、Frontend Cloudの解説。

5. Deep Dive Training: unlock design system scalability with... 🤫 (現地参加者のみ)

11:30 AM - 12:15 PM PT in Room 305
3:30 AM - 4:15 AM GMT+9(日本時間)
セッション2, 3, 4と同時開催

Join us for an in depth session to learn how you can level up your design system in Figma for better scalability, theming, and more using... 🤫

Speakers: Luis Ouriach - Designer Advocate, Figma,
Jacob Miller - Product Manager, Design Systems, Figma

現地参加者のみ対象のDeep Dive Training。

たぶん今回発表される新機能🤫を使った効率のよいデザインシステムの構築方法だと思われる。スケーラビリティやシィーミング…ってなんだろう?
Design Tokens管理機能?お得意のTokens Studioっぽい機能?ぜったいにそんな気がする。

Designer AdvocateとProduct Managerが一緒にセッションやるのでくっそ怪しいw

6. The future of responsive design

12:45 PM - 1:30 PM PT in Hall E
4:45 AM - 5:30 AM GMT+9(日本時間)
セッション7, 8, 9と同時開催

Everything you know about responsive design is changing. With new entry points for user-centered inputs, component-based responsive capabilities, and more functional theming systems, responsive design is no longer limited to the size of your user's screen. In this talk, learn about new landings in the Web UI ecosystem and how to leverage them to build robust and personalized digital experiences.

Speakers: Una Kravets - Developer Relations Engineer, Google
Adam Argyle - CSS Developer Relations Engineer, Google

Googleによるレスポンシブデザインに関するセッション。ページレベルではなくコンポーネントレベルでのレスポンシブデザインなどについて。

7. Creating multi-channel multi-theme connected libraries in Figma

12:45 PM - 1:30 PM PT in Room 207
4:45 AM - 5:30 AM GMT+9(日本時間)
セッション6, 8, 9と同時開催

With any design system, as it becomes larger and starts to accommodate multiple themes and multiple brands the complexities grow with it. Constructing a multi-channel multi-theme design system utilizing Figma libraries and library swapping to create a connected system allows the ability to quickly create and maintain experiences for different themes and brands to deal with complexities like time-consuming updates, inefficient design workflows, and lack of cross-channel and cross-brand consistency. You'll learn about structuring different levels of libraries, internal library configuration, and how to utilize base component structure.

Speakers: Jack Minogue - Lead Product Designer, Ford Motor Company
Andreamorgan Mattheeussen - Design System Lead, Ford Motor Company
Ryan Larish - Lead Product Designer, Ford Motor Company

フォード・モーターによるFigmaのライブラリのスワッピング機能を利用してのマルチチャンネル・マルチテーマに対応したデザインシステム構築方法についてのセッション。クロスチャンネルやクロスブランドなど、あまり日本のデザインシステム・シーンでは語られない?系の話。DSerは参加必須。

VMLY&RのBrand ID and Design Studioが手掛けたFord Motorのデザインシステム Ver.1.0はこちらに情報あり

Fordのデザイン部門D-Fordのサイトはこちら

8. Emerging thoughts on AI assisted design

12:45 PM - 1:30 PM PT in Room 203
4:45 AM - 5:30 AM GMT+9(日本時間)
セッション6, 7, 9と同時開催

8-2. DESIGN SYSTEMS IN TRANSITION: ANXIETY, AI, AND WHERE WE GO
Design Systems are made to manage change. Mass layoffs throughout our industry have changed the vibes in tech rapidly, AI is moving quickly to reshape our design and engineering practices from the foundations, and all the bubbling anxiety that comes from it are now here. When the world is changing so quickly, how do we use the frameworks, mindset, and skills we have as system builders to navigate what’s here and what’s to come? And what does that future look like? After eight years building design systems and the organizations that run them at DoorDash, Kathryn Gonzalez quit her job to explore the future of the space and make sense of this moment in time in our industry. She’ll share her stories, what the AI-assisted future of systems could look like, how she’s dealing with the anxiety of this critical time for the work we do, and what it all means for the people in this industry. And yes, this talk idea was created with the help of AI.

Speaker: Kathryn Gonzalez - Head of Design Infrastructure, 1st Designer and UI Engineer, On sabbatical, previously at DoorDash

9. Deep Dive Training: advanced prototyping with less complexity using... 👀 (現地参加者のみ)

12:45 PM - 1:30 PM PT in Room 305
4:45 AM - 5:30 AM GMT+9(日本時間)
セッション6, 7, 8と同時開催

Join us for an in-depth session to learn how to build even higher fidelity prototypes with less complexity (read: less interactions!)

Speakers: Miggi - Designer Advocate, Education, Figma
Ricky Rajani - Software Engineer, Figma
Garrett Miller - Product Manager, Prototyping, Figma

もはや確定的な感じもしないでもないですが、(たぶん)今回のConfigで発表されるプロトタイプの新しい機能の紹介。《忠実度の高いプロトタイプをより少ないインタラクション(操作)で》って書いてるので、やっぱりテーマ対応とかレスポンシブ対応ですかね?それともProto.fieみたいにデータ読み込んでうにゃうにゃできる感じ?ちょっと期待大

10. Fonts are software now, and that's awesome

2:00 PM - 2:45 PM PT in Hall E
6:00 AM - 6:45 AM GMT+9(日本時間)
セッション11, 12, 13, 14と同時開催

There was a time in the early ages of the internet when web designers would embed little flash files into their website for each heading in their layout. They did this to be able to embed and use typefaces other than the few fonts that were considered “web safe”. Since then, a lot has changed on the internet. These days, designers and developers have many choices when selecting type for their projects. As one of the co-founders of Google Fonts, Tobias believes that open source fonts are an important way to provide access to typography for anyone designing and building things on the internet—especially in regions of the world that don’t use the Latin alphabet. This talk will cover how new technologies like variable fonts are changing type to be more like software—and will open up entirely new possibilities in digital spaces.

Speaker: Tobias Kunisch - Design Lead, Google Fonts, Google

Googleの20%ルールでGoogle Fontsを始めたTobias (@tobestobs)のセッション、バリアブルフォント(可変フォント)の可能性について。非ラテン語言語のアクセシビリティの重要性も認識し始めてる昨今なので、これもぜひ参加したい。

去年のTobiasのGoogle I/O 2022でのMaterial Designのセッション

それと今年4月に行われたbtconf Düsseldorf 2023のセッションも予習に

11. From themework to teamwork at Atlassian (DOUBLE FEATURE)

2:00 PM - 2:45 PM PT in Room 201
6:00 AM - 6:45 AM GMT+9(日本時間)
セッション10, 12, 13, 14と同時開催

11-1. PASS THE BALL: BUILDING PRODUCTS AS A TEAM SPORT
Speaker: Jade Jiang - Product Designer, Atlassian

Modern software teams know that shipping meaningful work needs tight teamwork. However, different disciplines and crafts don’t collaborate by default. Jade Jiang, Product Designer at Atlassian, will dive into the world of designers and developers, sharing research findings from both roles, peppered with anecdotes from her own experiences. She'll emphasize that design and development is not a relay race, it’s a team sport. This talk takes you behind the scenes at Atlassian, sharing secrets of how developers and designers work together across tools like Figma and Jira. Learn ways of working that you can apply in your own teams to deliver impactful work to users—and tips on how teamwork makes the dream work.

11-2. UNLEASHING DESIGNER PRODUCTIVITY AT SCALE - A DESIGN SYSTEM’S EVOLUTION
Speakers: Lewis Healey - Senior Product Designer, Design Systems, Atlassian
Maria Christley - Head of Design, UI Platform, Atlassian

Over the past 2 years the Atlassian Design System team have been reimagining how their design system needs to evolve to be a force multiplier for good - good for our own team, good for our designers and developers and good for our customers.
In this talk, Maria and Lewis share their journey towards unlocking a thriving design system that scales with hyper-growth. They’ll take you through the team’s transformative process of reinventing their team, their strategies and core foundations, placing a strong emphasis on the “maker experience” through effective tooling.
Discover how Figma (and variables) have been the conduit for productivity, revolutionizing the way Atlassian ships quality user interfaces at enterprise scale.

Figmaの年次イベントでは常連のAtlassian Designチームのトークが2つ。
最初は、デザイナーとエンジニアの共同作業をチームスポーツに例えての分析。

2つ目のトークは、恒例のデザインシステムについて。今年はこの2年間でデザインシステムの急成長にあわせてスケールしてきた仕組みをどのように変革してきたか、プロセスの紹介。「メーカー体験(maker experience)」に強い重点を起き、チームの戦略、改革、生産性などを紹介する模様。

12. Software as archaeology: digging up the past to build for the future

2:00 PM - 2:45 PM PT in Room 203
6:00 AM - 6:45 AM GMT+9(日本時間)
セッション10, 11, 13, 14と同時開催

I’ve been thinking about the process of archaeology as it pertains to building software - in particular, the software behind Figma. I’ve been writing code for the design editor since I was an intern in 2017, and in my years of working here, I’ve seen entire parts of the codebase stripped away, rewritten, and evolve. As software engineers, I’d like to suggest a reframing of our roles. We’re more than those who write code. We’re also the stewards of the systems that came before us, and the architects of the future. What can we do to set up the teammates that come after us for success, as we build upon our codebases? What are practices that can help us pay down tech debt, even as we write new features? How do we unearth years of past code commits to find the gems of wisdom that guide our future implementations?

Speaker: Shirley Miao - Software Engineer, Figma

インターン時代からFigmaのコアになるEditorのコードに携わってきたShiley (@shirlmeow) さんの話。次世代にどのように現在のコードを引き渡していくべきか?過去のコードの発掘から実装を考えていく的な技術的負債の話?

13. Rituals of modern product teams

2:00 PM - 2:45 PM PT in Room 205
6:00 AM - 6:45 AM GMT+9(日本時間)

Building great products starts with building great teams. And building great product teams is more than just hiring the right people; it’s designing the right rituals that help them operate effectively and unlock their full potential. Join Shishir Mehrotra, co-founder and CEO of Coda, and Yuhki Yamashita, Chief Product Officer of Figma, as they share the rituals they’ve created and been a part of over the years. Get inspired by ideas to bring back to your team.

Speakers: Yuhki Yamashita - Chief Product Officer, Figma
Shishir Mehrotra - Co-founder & CEO, Coda

最近注目のCodaの共同設立者&CEOのShishir (@shishirmehrotra)とFigmaのCPO山下さん (@yuhkiyam)とのセッション。優れた製品チームの作り方や効果的な活動方法などについてのセッション。色々セッションと被ってるけどこれも楽しみ。

以前、山下さんと話したとき、チームメンバーとは必ず15分でも良いので毎週1-on-1やるって言ってました。弊社(何処)のマネージメントは毎週なんてやり過ぎ、毎月ぐらいでいいって言ってて《おいおい》って思ったことがあります(注意:エージェンシーと自社事業の違いもあります)

14. Designer and developer workflows unlocked using...🤫(現地参加者のみ)

2:00 PM - 2:45 PM PT in Room 305
6:00 AM - 6:45 AM GMT+9(日本時間)
セッション10, 11, 12, 13と同時開催

Join us for an in-depth session with practical perspectives on how designers and developers can leverage brand new Figma capabilities to unlock tighter collaboration with one another.

例によって🤫セッション、今回発表の新機能?関係のワークセッション。デザイナーとエンジニアの実践的なコラボレーションって書いてあるけど、やっぱりDesign Token系の機能強化ですかね?

セッション被ってるけど、現地ならこっち参加すべきか…Day 1の発表後に考えようw

15. What in the Figma!?

3:15 PM - 4:00 PM PT in Hall E
7:15 AM - 8:00 AM GMT+9(日本時間)
セッション16, 17, 18, 19と同時開催

Ever seen something amazing and thought “I didn’t know Figma could do that!” Join us for your chance to see a captivating showcase of the Figma community’s boundary pushing creativity. More information coming soon.

セッションの詳細はカミングスーン!ってやっぱ新機能てんこ盛り?

16. Designing next-gen user interfaces (DOUBLE FEATURE)

3:15 PM - 4:00 PM PT in Room 201
7:15 AM - 8:00 AM GMT+9(日本時間)
セッション15, 17, 18, 19と同時開催

16-1. MIND-CONTROLLED AT MIT: DESIGNING THE NEXT GENERATION OF BRAIN COMPUTER INTERFACES
Speaker: Nataliya Kosmyna, Ph.D, MIT

While everyone marvels over ChatGPT, a much more important technology is about to be developed and introduced to the general public: brain sensing. Reading one’s mind was a human dream documented as early as 300 BC. Now, thousands of years later, we are finally about to make athe brain computer interface an everyday reality. This talk will give an outline on how the MIT Media Lab team uses Figma to design full-stack brain sensing systems that help fully paralyzed patients communicate, astronauts to stay attentive and productive, and keep thousands of kids around the globe inspired by what comes next.

MITメディアラボの脳内コンピューターインターフェース!完全麻痺患者とのコミュニケーションや宇宙飛行士とのフルスタックのブライン・センシングインターフェース!ワクワクする内容そうですが、どんな話でしょう?

16-2. LEAVING FLATLAND: EASING THE TRANSITION TO XR DESIGN
Speaker: Michelle Cortese - XR Design Lead, Meta

Can an audience of design thinkers absorb the core processes and ideological frameworks of XR product design and find themselves ready to leave 2D design behind in just 40 minutes? Let’s find out. This talk is a condensed version of a graduate-level class I teach at NYU that unpacks the tools, processes and ethical considerations of VR design—specifically architected to help 2D designers transition into XR. The syllabus culminates design strategies acquired through eight-plus years of work in VR, nearly six years at Meta Reality Labs (née Oculus), and the development of multiple VR design systems (like Horizon Worlds) and XR design publications.

VRデザインにツールやプロセス、論理的考察など2DデザイナーがXR業務に移行できるように普段スピーカー Michelle (@ellecortese) のNYUの大学院で教えている授業内容とほぼ同じだそうです。

17. Messy, complicated, useful: building Slack’s brand guidelines

3:15 PM - 4:00 PM PT in Room 207
7:15 AM - 8:00 AM GMT+9(日本時間)
セッション15, 16, 18, 19と同時開催

The creation of Slack’s very first online brand hub is a saga of false starts, fast pivots, and imperfect progress. Hear five candid tales of how our creative team tackled (and “finished”) this massive documentation effort. Look behind the scenes at how the brand team at Slack uses Figma, including both designers and writers. Along the way, we’ll offer relatable and realistic advice. From accepting what’s forever WIP to stepping bravely into unknown roles, get ready to take on meaty, messy, ambiguous projects of your own.
Speakers : Lisa Plachy - Senior Copywriter, Slack
Gabriela Saravia Lopez - Senior Designer, Slack

18. How to create pixel-perfect UIs with Storybook & Figma

3:15 PM - 4:00 PM PT in Room 203
7:15 AM - 8:00 AM GMT+9(日本時間)
セッション15, 16, 17, 19と同時開催

Converting designs into actual coded UI is like playing a game of telephone. Designer sign-off is critical to catching UI bugs before shipping—but with thousands of possible variants, it becomes overwhelming. Thankfully, there's a better way. Thousands of companies use Storybook to develop components and capture their states as stories. Meanwhile, designers model the exact same states as variants in Figma. Connecting Storybook and Figma lets you speed up design sign-off and ship pixel-perfect UIs with less grunt work. In this talk, Varun will show you how to embed Figma files into Storybook and vice versa so that your code and designs are always available side-by-side.

Speaker: Varun Vachhar - DX Engineer, Chromatic

ChromaticのVarun (@winkerVSbecks)によるFigmaとStorybookの実際の使い方のセッション。Chromatic環境を実際に導入してる企業と仕事したことないのでちょっと興味あり。

19. Why do we build what we build?

3:15 PM - 4:00 PM PT in Room 205
7:15 AM - 8:00 AM GMT+9(日本時間)
セッション15, 16, 17, 18と同時開催

When companies "hyperscale" growth and change are so rapid that it's hard to keep up and existing norms and practices don't work. Go inside Figma to learn how customer listening practices have changed and the way a service-oriented mindset protects what's made the company so special. The hope? That you'll find something helpful for your own work.

Speaker: Sho Kuwamoto - VP of Product, Figma

Config2023のとりはSho Kuwamoto (@skuwamoto) さん、セッションタイトルは「なぜ、私たちは私たちが作るものを作るのか?」相変わらず哲学的 :-)

2年前のSchemaのオープニングキーノートも文学的かつ哲学的な内容でしたが、今回も余韻が残りそうで期待大。

セッションの内容は、企業が「ハイパースケール」するときの成長と変化は急速で、その歳、既存のノームやプラクティスは通用しなくる、そうなったとき、Figmaがどうやって顧客の声を聞きながら変化して今のFigmaとなっているのか、とかの話。


最終日の最後の時間枠はけっこう被ってます。どれに参加すべきか悩む、うーむ。


ということで二日目29セッションのうち19セッションをざっと紹介。

興味ある人は今からでも間に合います!Vurtualチケットで完徹マラソンに参加しましょう!(現地参加チケットはすでにWaiting List)

以上。

この記事が気に入ったらサポートをしてみませんか?