Springhead に Unity-chan を導入する話

順序が前後してるが
https://note.com/nomissbowling/n/nceb170032475
のつづきの話

参考 URL
- https://note.com/fladdict/n/n9f2e4c1409fb
- https://note.com/sea_show/n/nc5ef4d80a0db
- https://note.com/kokoronopython/n/nbb245711f7a4
- https://note.com/bakera/n/n44e2021f9fae
- https://note.com/masup9/n/n967782c1a8d7

- https://github.com/nomissbowling/Autodesk_FBX_SDK_test
- https://github.com/nomissbowling/Springhead_test
- https://qiita.com/nomissbowling/items/edd8a81b94ccea70e8f8
- https://github.com/sprphys/Springhead
- http://springhead.info/wiki/

- http://marupeke296.com/FBX2019_No2_LoadAndTerminate.html
- http://marupeke296.com/FBX2019_No3_node.html
- http://marupeke296.com/FBX_No4_VertexAndPolygon.html (old)
- http://marupeke296.com/FBX_No5_Normal.html (old)
- http://marupeke296.com/FBX_No6_UV.html (old)
- http://marupeke296.com/FBX_No7_TextureMaterial.html (old)
- http://marupeke296.com/FBX_No8_Position.html (old)
- http://marupeke296.com/FBX_No9_Bone.html (old)
- http://marupeke296.com/FBX_No10_Camera.html (old)

- https://yttm-work.jp/model_render/model_render_0008.html
- https://yttm-work.jp/model_render/model_render_0009.html
- https://yttm-work.jp/model_render/model_render_0010.html
- https://yttm-work.jp/model_render/model_render_0011.html
- https://yttm-work.jp/model_render/model_render_0012.html

- http://gameprogrammingunit.web.fc2.com/fbx_sdk/initialize.htm
- http://gameprogrammingunit.web.fc2.com/fbx_sdk/node.htm
- http://gameprogrammingunit.web.fc2.com/fbx_sdk/mesh.htm
- http://gameprogrammingunit.web.fc2.com/fbx_sdk/material.htm
- http://gameprogrammingunit.web.fc2.com/fbx_sdk/unitychan.htm

- http://whaison.jugem.jp/?eid=713

- https://qiita.com/kota017a/items/071c8b085c758c769758
- https://qiita.com/kota017a/items/1cdc347dec9800ae66bd
- https://qiita.com/kota017a/items/dd0fab59c06ca72dd3f6

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