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<script>
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
geometry = new THREE.BoxGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
</script>
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After the geometry and materials are put into the scene as a mesh, the renderer is neatly configured in the DOM. animate, like timer-based processing, declares a function for the next frame and calls the render function, where the mesh consisting of geometry and materials is rotated and rerendered in the scene and camera to deliver the 3d image. After rotation is applied, the scene and camera containing the mesh are re-rendered to deliver the 3d image.
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renderer.xr.enabled = true;
container.appendChild( renderer.domElement );
document.body.appendChild( VRButton.createButton( renderer ) );
// controllers
controller1 = renderer.xr.getController( 0 );
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function render() {
cleanIntersected();
intersectObjects( controller1 );
intersectObjects( controller2 );
renderer.render( scene, camera );
}
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