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Learning to create High Poly Mech in Blender 3D

I am taking a 3D graphics training course. This training will take quite a lot of time and will give a whole range of knowledge. But I really want to share the result in the process, without waiting for the final result.

This Mech is made in a Blender 3D. Now it represents two kinds of model: low poly and high poly. Next - UV maps will be made and textures will be applied in the Substance Painter.

It is important to mention where I found this course. This is from the Kaino School (very cool guys). 


I will update during the creation process!

Thanks for Watching!


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