【ゼロから始めるFaB】全キーワード能力とトークン一覧【備忘録/Flesh and Blood】
こんにちは、Fozです。
今回はFlesh and Bloodに登場する全てのキーワード能力とトークン(武器やヒーロー除く)をまとめてみました。
下手に日本語に訳すと間違ったルール解釈になるかもしれないので公式の説明そのままにしています。
あまりカードを知らない僕のような初心者から能力や効果をおさらいしたい人まで、サクッと見てもらえると嬉しいです。
キーワード能力一覧
Arcane Barrier(アーケンバリア)
Arcane Barrier is a static ability.
Arcane Barrier is written as "Arcane Barrier N" which means "If you would be dealt arcane damage, you may pay N resource to prevent N of that damage."
Awaken (アウェイケン)
Awaken is a discrete effect.
To awaken a double-faced card, its back face becomes its active face.
Battleworn (バトルウォーン)
Battleworn is triggered-static ability.
Battleworn means "When the combat chain closes, if this defended, put a -1 {d} counter on it."
Blade Break(ブレイドブレイク)
Blade Break is a triggered-static ability.
Bladebreak means "When the combat chain closes, if this defended, destroy it."
Blood Debt(ブラッド デット)
Blood Debt is a triggered-static ability.
Blood debt means "While this is in your banished zone, at the beginning of your end phase, lose 1 life."
Boost(ブースト)
Boost is an optional additional-cost play-static ability.
Boost means "As an additional cost to play this, you may banish the top card of your deck. When you do, if it's a Mechanologist card, this gets go again"
Channel(チャネル)
Channel is a label for an ability typically written as "Channel [SUPERTYPE] - At the beginning of your end phase, put a flow counter on this then destroy it unless you put a [SUPERTYPE]card from your pitch zone on the bottom of your deck for each flow counter on it" where SUPERTYPE is a supertype.
Charge(チャージ)
Charge is a discrete effect.
To charge a card, move it from the player's hand to their hero s soul.
Combo(コンボ)
Combo is a label for a static ability typically written as "Combo - If [NAMES] was the last
attack this combat chain, EFFECTS where NAMES is a list of one or more names.
Contract(コントラクト)
Contract is a label for a static ability.
An inline-triggered ability typically written as
"Contract - You are contracted to [CONDITION]. Whenever you complete this contract, create a Silver token" where CONDITION is one or more contract conditions.
Crush(クラッシュ)
Crush is a label for a triggered-static ability typically written as "Crush - When this deals 4 or more damage, [EFFECTS]."
Dominate(ドミネイト)
Dominate is a static ability that means "This can't be defended by more than one card from hand."
Ephemeral(エフェメラル)
Ephemeral is a meta-static ability and a static ability that respectively mean "You can't start the game with this in your deck. and *It this would be put into a graveyard from anywhere, instead it ceases to exist."
Essence(エッセンス)
Essence is a meta-static ability.
Essence is written in the format "Essence of [SUPERTYPES]" which means "You may have [SUPERTYPES] cards in your deck, as though your hero had those supertypes," where SUPERTYPES is a list of one or more supertypes.
Freeze(フリーズ)
Freeze is a continuous effect.
To freeze an object, that object can not be played and its abilities can not be activated for the duration of the effect.
Fusion(フュージョン)
Fusion is an optional additional-cost play-static ability.
Fusion is written as "(SUPERTYPES] Fusion" which means "As an additional cost to play this, you may reveal (a/an)
[SUPERTYPES] card(s) from your hand," where SUPERTYPES is a list of one or more supertypes.
Go again(ゴー アゲイン)
Go again is a special resolution ability that means "Gain 1 action point."
Heave(ヒーヴ)
Heave is a hidden triggered ability.
Heave is written as "Heave N" which means "While this is in your hand and you have an empty arsenal zone, at the beginning of your end phase, you may pay N resource and put this face-up into your arsenal. If you do, create N Seismic Surge tokens."
Intimidate(インティミデート)
Intimidate is a discrete effect and delayed-triggered effect.
To intimidate a player, they banish a card from their hand face-down, and then at the beginning of the end phase, it returns it to their hand.
Material(マテリアル)
Material is a label for an ability typically written as "Material - While this is under a permanent, [EFFECTS]."
Mirage(ミラージュ)
Mirage is a static ability.
Mirage means "When this is defending a non-Illusionist attack with
6 or more power, destroy this."
Negate(ネゲート)
Negate is a discrete effect.
To negate a layer, the layer is cleared from the stack and it does not resolve.
Opt(オプト)
Opt is a discrete effect.
To opt N, the player looks at the top N cards of their deck, then puts any number of those cards on the top or bottom of their deck in any order.
Overpower(オーバーパワー)
Overpower is a static ability.
Overpower means "This can't be defended by more than one action card"
Phantasm(ファンタズム)
Phantasm is a triggered-static ability.
Phantasm means "Whenever this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain."
Piercing(ピアッシング)
Piercing is a static ability.
Piercing is written as "Piercing N" which means "If this is defended by an equipment, it gets +N{p}."
Quell (クウェル)
Quell is a static ability.
Quell is written as "Quell N" which means "If you would be dealt damage, you may pay N resource to prevent N of that damage.
If you do, destroy this at the beginning of the end phase."
Rupture(ラプチャー)
Rupture is a label for an ability typically written as "Rupture - If this is played [as / at] chain link 4 or higher, [EFFECTS]."
Reload(リロード)
Reload is an optional discrete effect.
To reload a card, if the player's arsenal is empty and they choose to do so, move it from the player's hand to their arsenal face-down.
Reprise(リプライズ)
Reprise is a label for a resolution ability typically written as "Reprise - If the defending hero has defended with a card from their hand this chain link, [EFFECTS]."
Rune Gate(ルーンゲート)
Rune Gate is a play-static ability that means "If you control Runechants equal to or greater than this's {r} cost, you may play it from your banished zone without paying its {r} cost."
Solflare(ソルフレア)
Solflare is a label for an ability typically written as "Solflare - When this is charged to your hero's soul, [EFFECTS]."
Spectra(スペクトラ)
Spectra is a static ability and a triggered-static ability.
Spectra respectively mean "this can be attacked and *When this becomes the target of an attack, destroy this and close the combat chain.
Spellvoid(スペルヴォイド)
Spellvoid is a static ability.
Spellvoid is written as "Spellvoid N" which means "If you would be dealt arcane damage, you may destroy this to prevent N of that damage."
Surge(サージ)
Surge is a label for a resolution or static ability typically written as "Surge - If this deals N damage, [EFFECTS]."
Temper(テンパー)
Temper is a triggered-static ability.
Temper means "When the combat chain closes, if this defended, put a -1 {d} counter on it, then destroy it if it has zero {d} ."
Unity(ユニティ)
Unity is a label for an ability typically written as "Unity - When this defends together with a card from hand, [EFFECTS].'
Ward(ワード)
Ward is a static ability.
Ward is written as "Ward N" which means "If you would be dealt damage, destroy this to prevent N of that damage."
その他キーワード
Mentor(メンター)
師範(メンター)のカード。
ヤングヒーローデッキ限定で入れられる。
Stealth(ステルス)
マーカーとしてのキーワード。
トークン一覧
Copper
Silver
Gold
Quicken
Eloquence
Spectral Shield
Spellbane Aegis
Zen State
Enbodiment of Lightning
Embodiment of Earth
Courage
Frailty
Inertia
Bloodrot Pox
Ash
Aether Ashwing
Ponder
Frostbite
Seismic Surge
Runechant
Soul Shackle
Blasmophet, the Soul Harvester
Ursur, the Soul Reaper
Nasreth,the Soul Harrower
終わりに
ここまで読んでいただき、ありがとうございます。
既に沢山のキーワードがあるFaBですが、少しずつ覚えていきたいと思います。
良ければ記事の保存やフォローで応援していただけると嬉しいです!
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noteと一緒にTwitter(X)を開設しました。
FaBに興味がある人は是非繋がりましょう。
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