コピペで動くtree.js
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js Cube</title>
<style>
body { margin: 0; }
canvas { display: block; }
#canvas -container { width: 100%; height: 100vh; }
</style>
</head>
<body>
<div id="canvas-container"></div>
<script src="https://threejs.org/build/three.js"></script>
<script>
// create the scene, camera, and renderer
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("canvas-container").appendChild(renderer.domElement);
// create a cube and add it to the scene
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// position the camera
camera.position.z = 5;
// render the scene
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
// handle window resizing
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);
</script>
</body>
</html>
このコードをエディタにコピペして、htmlとして保存してみてください。
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