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Apex Legends:Season 6 Patch note を読む

バトロワFPS,Apex Legends のシーズン6 パッチノートを読んで感想を書く.

・マップ改変
・新レジェンド追加
・進化アーマー固定(青紫は湧く)
・アーマー耐久25減少
・リコンキャラがビーコン使用可能
・99金武器
・ディボ通常湧き


MAP UPDATE: WORLD’S EDGE UPDATE

Hammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests.
Read up on all the map changes from Jason McCord, our Design Director, on the previously released blog here.

は〜い.マップアップデートね〜.


NEW LEGEND: RAMPART

Ramya Parekh is a 21-year-old British Indian, blue collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands.
Parekh brings her modded shields, and knowledge of heavy weapons, such as Sheila (well, that’s what she calls her minigun).
Passive: Modded Loader
Rampart has increased magazine capacity and faster reloads when using LMGs and the Minigun. Modded Loader also increases the amount of shots before overheating occurs and improves cooling when using the L-STAR.

LMG とミニガンのマガジンとリロードを早くする.Lスターのオーバーヒートまでに撃てる球数も増える.

ヘェ〜.面白いパッシブですね.

Tactical: Amped Cover
Rampart builds a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. A max of 5 amped walls can be deployed at a time.

一度に5枚,来る弾は弾き,出る弾をアンプする壁を設置する.

正面戦闘用の遮蔽を作り出すのか.強いかは設置時間にも依るなぁ.


Ultimate: Emplaced Minigun “Sheila”
Rampart places a mounted machine gun that anyone can use, with high ammo capacity and a long reload time. A max of 3 miniguns can be deployed at a time.
For Parekh, the Apex card means more than just an invitation to compete.

一度に3つ,ミニガンを置く.

これも球数と威力と耐久に依るなぁ.

NEW WEAPON - VOLT SMG

The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window.

ボルト追加.窓の中の複数ターゲットに当てられると言っているけどどうなんだ.

CRAFTING SYSTEM

We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator.

マップのマテリアルをレプリケータに持って行くと作れる.

In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen.

8つのアイテムの候補がある.週間または日間で変わる.ゲーム選択かマップスクリーンでなにが作れるか見える.

Read more on the Crafting system from Systems Designer, Mark Yampolsky here.

新要素クラフト.作れるアイテムが変わるなら,初動の固定の動きで強い装備を確定入手とは行かないのか.

ARMOR META

With Season 6, we're introducing some big changes to the way armor works in the game.
First off, all armor in the game is Evo Armor (except the Gold Armor).

えぇぇ!!!!!進化シールド固定だってさ!(金除く)

When you find a white, blue or purple armor on the ground, it's a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving.

進化済みの青,紫が通常わきする.赤は進化でしか得られない.

Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual.

金は進化では作れず,レアな場所でだけ出て来る.

Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red.

進化0のアーマーを来てスポーンする.ダメージを出せれば,白に進化する.そのまま着続ければ赤にもなる.

スポーンってことは初動もなのかね.激戦区おりが加速しそう.やだなぁ

We think this will really help with loot availability in the early game, without requiring players to drop hot when they don't want to.

ゲーム初期でのやりたくない激戦区降りを要求せず,漁りが楽になる.

いや逆だろ.アーマー進化できないと辛いし,どうせアーマー進化するから激戦区降りが加速する.

新モードの新・終わりなき追走でも結局激戦区降りしないとアーマーが育たず激戦区降りが加速していた.

With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting!
The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225.

全てのアーマーのヘルスが25減る.紫は175,赤は200.

白は0ってこと?白25青50紫75赤100ってこと?

Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning.

ttkを短くすることを目的としている.

プラウラー最強時代が来そう.

New Damage Requirements:
Damage to white: 50
Damage to blue: 125
Damage to purple: 250
Damage to red: 500

進化に必要なダメージが変わったね.

HOLO SPRAYS

Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you're not to be messed with.

は〜い.煽りね.知らん.

BATTLE PASS

This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more!

バトルパスはレベル上げとか楽しいからいいね

QUEST

Follow the story from the Season 5 Quest, now in full color, illustrated comics!
Collect Treasure Packs daily to earn your rewards including Crafting Metals, Challenge Points, Apex Packs, and a whole new suite of Gun Charms.

クエストは...面白いか?

LEGENDS:

This patch, we're taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.)

リコンキャラではパス一強だったよね.

In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound's ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game.

RECON CLASS:

All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.

リコンキャラは次のリングが読めるようになった.

パス君のアイデンティティ崩壊じゃん.クリガキ最強では?

Pathfinder:
Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.

ビーコンを見るたびにULTのクールダウンが10秒短縮.最小60秒.

いや元々軽いULTをさらに軽くしても意味薄くない?パス君R.I.P.


Bloodhound:
Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.
Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.
Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.
Numbers:
Beast of the Hunt duration extension 5s → [5s - 15s] based on remaining duration
Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s

ULTが音出てうるさいから弱いよね.

ULT中にノックを取った時の,ULT時間の伸び方が残り時間に合わせて5~15s.

ULT中のスキャンのクールダウンが25->6s,モーションが1.8->0.9sに短縮.

いやぁ.あのゴミULTを強くするなら,リキャストを短くするべきなんだよなぁ.

Crypto:
Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.
Surveillance drone:
Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.
Drone EMP:
EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed.
Numbers:
Surveillance Drone 30HP → 60HP
Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24

EMPは味方もスタンを食らう.

ドローンのHP倍,当たり判定増加.

OTHER LEGENDS:

Revenant:
Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.
Death Totem:
For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift.

デストーテムで呼び戻された二秒間はポータル使用不可.

ヘェ〜ポータルでおかわりする戦法を防ぐのかぁ.でも2秒は短い気がする.

Octane:
Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.

回復の移動速度低下は軽減しない.

Loba:
Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.
Black Market:
Lowered cooldown from 3min to 90s

ULTの使用時間を90秒に.

いやいらんやろ.

Gibraltar:
Defensive Bombardment:
Increased cooldown from 3 minutes to 4.5 minutes

ULTのリキャストを270秒.

長スギィ!ジブの弱体化が止まらない.

Bangalore:
Rolling Thunder:
Decreased cooldown from 4.5 minutes to 3 minutes

ULTのリキャストを180秒に.

いやあれ当たらんからいらんやろ.

Wattson:
Interception Pylon
Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.

コースティックのガス管を撃ち落とす.

えぇ....ワトソンの明確なカウンターとしてのガス叔父は結構辛くなった.

LOOT

Added:
Extended Energy Mags.
Turbocharger Hop-up

拡張エネルギーマガジンとタボチャを追加

Updated:
Precision Choke - Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke

プレチョは内蔵式に.

In Supply Drop:
R99
Damage increased from 11 to 12
Increased magazine size to 32
Ammo Reserve: 160

99は金武器に.

使いやすいSMGがなくなってしまって悲しい.ライトアモは中距離戦用のアモになったのか.

Out of Supply Drop- Into Ground Loot:
Devotion
Clip size reduced back to original values (36/40/44/48).

ディボが通常わきに

FULLY KITTED WEAPON SWAPS:

Removed:
DMR
Hemlok
Spitfire
EVA-8
RE-45
Added:
Devotion
Mastiff
Triple Take
Flatline
Volt

金武器の削除と追加.ディボはやばそう.

UPDATED LOOT

Sniper ammo
Increased pick up from 8 to 12
Increased Stack Size from 16 to 24
Energy Ammo
Reduce amount picked up from 30 to 20.

スナアモの1スタックとエネアモの湧き数調整.

WEAPON UPDATES

Hemlok:
Reduced vertical recoil in burst mod
Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less
Burst mode time between bursts .32 -> .28

ヘムロックの反動軽減.レート増加.

Charge Rifle
Will now use 2 ammo per shot.
Increased mag size from 4 to 8

一度に弾二発消費.

Triple Take Buff:
Increase fire rate 1.25 -> 1.4
Increased Mag size from (5/6/7/8) to (6/7/8/9)
Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke

トリプルテイクはチョーク内蔵.マガジン増加.レート向上.

PK
Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke

pkはチョーク内蔵,切り替え式に.

Spitfire
Improve recoil controllability

スピファの反動軽減.

Havoc
Updated Havoc with a new recoil pattern
Designer Note: The Havoc's existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.

リコイルパターンが変わった.俺たちのハボックが帰って来た...かも帰って来てないかも.

Mozambique
Increased clip size from 3 to 4.

モザビのマガジンが増えたぞ!!!

P2020
Increased Damage from 13 to 15
Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..
Increased mag size from (10/13/15/18) to (12/14/16/18)

p2020のダメージ増加.ハマポは変わらず.マガジンサイズ変更.

Sentinel
Only requires one shield cell to charge if the player has the gold armor.

金アーマーならセル一個でチャージ.いらんやろ.

Prowler
Slightly Reduce vertical recoil in burst mode
Increase horizontal recoil in Auto Mode 

バーストの縦リコイル軽減.フルオートの横リコイル増加.

QUALITY OF LIFE & BUG FIXES

割愛


シーズン5(シリーズ4)ランクマッチ結果

As of August 13th, we have the following distribution among players in Split 2 who played more than 5 hours of Ranked (versus last Season):

16.21% Bronze (17.51%)
22.83% Silver (27.2%)
32.31% Gold (33.7%)
23.96% Platinum (18.82%)
4.37% Diamond (2.51%)
0.31% Master & Apex Predator (0.2%)

8/13までで5時間以上遊んだプレイヤーの分布.

締め切りが前シーズンより遅いから,分布が上にずれているねぇ.ダイヤは上位5%ってところか.そう考えると結構いるね.

プラチナにいる人も上位30%にいるわけだね.

最後まで読んでいただきありがとうございます. 見ていただくだけでなく,"スキ",コメント励みになります. サポートいただければとても助かります/noblesse oblige(煽り)