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Apex Legends:Aftermarket Patch notes を読む

バトロワFPS,Apex Legends のイベントに伴うパッチノート:Aftermarket patch note を読む.

全文はここ.

興味のある部分を抜粋する.

・パスのグラップルが距離依存:10~35秒
・レイスの走りモーション変更
・進化アーマーの進化値が見えるように
・30秒グリッチポイントが連続利用不可に


CROSS-PLAY BETA:割愛
LTM - FLASHPOINT:割愛
COLLECTION EVENT:割愛
EVENT PRIZE TRACK:割愛
NEW HEIRLOOM - CAUSTIC’S DEATH HAMMER:割愛

LEGEND META

Rampart

Increased the rate at which Sheila's bullet spread tightens

シーラの弾丸の広がりが引き締まるレートが高くなった.

いやシーラをそもそも使わない問題.

Bloodhound

Updated Bloodhound’s tactical cooldown while ultimate is active from 6 seconds to 8 seconds.

ULT 中のアビリティのリキャストが6->8秒になった.

Dev Note: The 6.0 changes have been extremely powerful for Bloodhound. Their ultimate is now truly a moment you should fear as the enemy. We think we might have gone a little far with 6s. Against a competent BH, there would only ever be 2s during which you're not scanned. Changing it to 8s means you've got 4s of being revealed and 4s to reposition in between pulses.

6秒強すぎだったわ.最頻で使って,4秒見えて4秒見えないようになる.

まぁスキル回しのうまいブラハにあんまり出会わないけど,確かに脅威だった.エイム置かれて顔出ししにくかったからね.

Pathfinder

Grapple cooldown is now based on the distance Pathfinder traveled. The shortest possible pull has a 10s cooldown; the maximum cooldown is still 35s, but you're going to have to swing a very long distance to get there. Have fun out there, friends!

パスファのアビリティのリキャストはグラップルの移動距離によって変わるようになる.最短10秒,最長35秒.ただ,最長になるには相当長い距離が必要.

はぇ^~面白い修正だなぁ.最短のリキャストが10秒で,以前の15よりさらに短くなっているから,ちょっと登りモーションを短縮するとかのグラップルが多用できるようになるのだろうか.

正直今のランクマのマップ,キングスキャニオンはパスが強いし,パス使いは戻ってきそうだなぁと思う.

Dev note:
Pathfinder mains rejoice, the Outlands happiest robot is getting some love. Instead of dropping grapple cooldown back to 15s where it was before, or moving it to 25s as a compromise, we considered a player suggestion (thanks Reddit) to have the Grapple drain energy as it goes, similar to Titanfall 2. The difference here is we're looking at your full distance traveled: from the moment you leave the ground to when you're on the ground again and not sliding at crazy high speeds. What this means is two things:
Bad Pathfinder players, no longer need to fear the faceplant grapple quite as much. If you're not going anywhere, you're not incurring much of a cooldown.
If you're really really good at Pathfinder and looking for the absolute max distance grapple, you'll still have a 35s cooldown, assuming you land it. This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short distance grapples that'll give you a shorter CD but still do something good for you? Looking forward to seeing what you all do with this one.

なんか色々考えたけど,みんな使い方考えてねってことかな?英語力があんまりだ.

Wraith

Updated Wraith’s sprint animation.

走りモーションを変えた.

そこかよ.走りモーションってどれぐらい変わるんかね?走っている間に当たれるのっていつ?逃げるとき?移動中?う〜ん.

Dev note:
Wraith is a very challenging Legend to nerf. We look at Legend performance across a number of axes: how often trios with this Legend on them win games / place highly, how often this Legend gets knock downs vs is knocked down, how often this Legend is picked. Across each and every single one of these axes, Wraith dominates.
And yet each time we hit her abilities (which we've done a lot) she bounces back within a few weeks without bleeding a lot of pick rate. Her kit is uniquely useful both in solo games and in highly coordinated games. Also she's just really cool. We get it.
We don't want to hit her abilities anymore. We think both she and Pathfinder have been pushed to the edge in terms of cooldown and utility nerfs where pushing them any further would make them a lot less fun to play. We don't want that!
So we started looking at other Legend specific things that could give her this power--and discovered that her sprinting animations are unique in how much they artificially shorten her (by hunching over), thus shrinking her shootable area from the perspective of the enemy. It doesn't sound like a lot, but taken together with her already small hitbox, it's a lot of power.
This patch, we're introducing a new set of sprint animations for Wraith. These are much more upright and expose a larger area of her body to gunfire. Now we know her old sprint was iconic and we hate to see it go as well, but we believe this is the best way by far of bringing her in line without having to hit her abilities again. Depending on what we see after these animations go live, we may even be able to put some power back into her abilities (no promises though).
As always, we will be listening to feedback and monitoring data on this change.

いやレイス強すぎだわ.修正なんどもしたけど,ピック率低下には繋がらんわ.もうええわ.

だから被弾率上がるように走りモーション変えます.

んで,これからもデータとります.

Crypto

Crypto’s Drone can now open loot vaults if Crypto has a key in his inventory. It consumes the key as usual.

保管庫の鍵持っていたら,ドローンで開けられます.

はい,そうですか.

Loba

Increased range of ultimate & passive from 3100 units to 4500 units.
Loba now starts the match with her ultimate half charged.

マーケットの範囲向上と効果直後にULT50%がたまる.

二つ目の街を漁る時に使えってことかね.

WEAPON META

Devotion

Increasing hipfire spread at a base level and also increasing the spread added while firing.

リコイルが強くなった.

Spitfire

We try to keep hipfire numbers consistent with similar weapons of the same class. So, the hipfire spread increase on the Devotion is also being applied to the Spitfire. To compensate, we are reducing horizontal recoil on the Spitfire.

縦反動は強くなったけど横反動弱くしました.

Triple Take

Reduced fire rate from 1.4 to 1.3.

発射レート下げました.

QUALITY OF LIFE

Loot Prompts now show how much damage an evo shield has accumulated, so you can make a better decision when switching.
You are now able to switch to same-level armor that has less health, if it is closer to evolving.
Loot Prompts will now have a small indicator that lets you know if your teammate needs this item, so you can ping it!

進化シールドの進化残りダメージが見えるようになりました.

Performance Display is a new option that activates a panel that appears in the top right corner of your screen during a match.
The data displayed is as follows:
FPS - Frames Per Second, or how quickly your game is rendering frames
Latency - The time (in milliseconds) it takes for your game client to communicate to the server and back
Loss - Indicates the percentage of packet data lost per second on its way to or from the server
Choke - Indicates the percentage of packet data congestion on its way from the server
In/Out - The amount of data being sent from/to the server
If you're noticing persistent issues while playing, this display may help you (and us!) identify what's going on. The Performance Display can be enabled or disabled at any time from your Gameplay Settings menu.

パフォーマンスが表示されるようにできるようになった.

Anonymous Mode has been added to the options. Anonymize your name in the champion presentation, obituary, and other locations of living opponents.
Level 0 Evo Armor will now appear as empty in the inventory, so you can ping to request for Armor
There are more banners placed around World's Edge to better support Cryptos ability to see nearby squads in his drone.
Out of Bounds - The out of bounds timer no longer refreshes each time you enter a new out of bounds area. The timer is now a fixed amount of time: 30 seconds. If you enter new out of bounds areas, the timer will steadily decrease. However, if you only have 5 seconds left, the timer will keep refreshing up to that 5 second mark.
This should work against people exploiting the timer, while still allowing time for people to get down if they land up there.
Random Favorite selection added for Music and Loadscreen categories
Holo Sprays will now remember which players liked them, and will display a count to the owner. This also prevents other players from spamming “like” on the holo spray.
Legend Tokens have been minimized to a tool tip in the lobby. Hover over your currency to see your amount.

匿名モード追加
レベル0アーマーは裸判定で,アーマーを欲しいと言えるようになった.
WEでチャンピオンバナーの数が増えた.
30秒グリッチポイントに出たり入ったりしても30秒まで回復しなくなった(最小5秒まで)
音楽とロード画面のお気に入り設定
ホロスプレーのいいね連打修正
レジェンドトークン(スパレジェ)はロビーで非表示

大きいのはアーマーの進化値が見えるようになったことと,30秒グリッチポイントがほぼ使えなくなったことか.


BUG FIXES:割愛

最後まで読んでいただきありがとうございます. 見ていただくだけでなく,"スキ",コメント励みになります. サポートいただければとても助かります/noblesse oblige(煽り)