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kof13 Vice Minimum Guaranteed Damage

★Normal Moves

■5A
Normal…25
Minimum…5
■5B
Normal…30
Minimum…6
■2A
Normal…30
Minimum…56
■2B
Normal…30
Minimum…6
■5C(Close)
Normal…70
Minimum…14
■5D(Close)
Normal…136(70,70→66)
Minimum…28(14,14)
■5C(Far)
Normal…80
Minimum…16
■5D(Far)
Normal…70
Minimum…14
■2C
Normal…70
Minimum…14
■2D
Normal…80
Minimum…16
■Standing CD
Normal…75
Minimum…15
■JA,JB(Short)
Normal…40
Minimum…8
■JA,JB(Normal)
Normal…45
Minimum…9
■JD(Short)
Normal…68
Minimum…13
■JC(Short),JD(Normal)
Normal…70
Minimum…14
■JC(Normal)
Normal…72
Minimum…14
■JCD(Short)
Normal…80
Minimum…16
■JCD(Normal)
Normal…90
Minimum…18

★Command Moves
■6A
Normal…70(Not Cancel)or45(Cancel)
Minimum…14(Not Cancel)or9(Cancel)

★Special Moves
■B,D,orEx_Deeside
Normal…0
Minimum…0
※Counted as 1 hit.
■A_Mayhem
Normal…60
Minimum…12
■C_Mayhem
Normal…90
Miniumum…18
■Ex_Mayhem
Normal…120
Minimum…24
■AorC_Splash(Single&from A,C,orEx_Mayhem)
Normal…80
Minimum…16
■Ex_Splash
Normal…150
Minimum…30
■AorC_Gorefest
Normal…133(20×6,40)→(20,19,18,17,16,15,28)
Minimum…32(4×6,8)
■Ex_Gorefest
Normal…178(25×6,70)→(25,23,22,21,20,18,49)
Minimum…44(5×6,14)


★Super Special Moves
■Overkill
Normal…200
Minimum…80
■AorC_Negative_Gain
Normal…220(70,70,80)
Minimum…88(28,28,32)
■Ex_Negative_Gain
Normal…340(60×4,100)
Minimum…196(24×4,100)
※Final 100 is fixed.


★Neo Max Super Special Moves
■Awaking_Blood
Normal…450
Minimum…225