HIroto Nakayama portfolio english ver.

0. japanese 日本語


1. Personal information

Hiroto Nakayama
university student (Information and Communications Engineering )
Expected Graduation: March 2024

I'm looking for a job in VFX studio.

2. Houdini Portfolio Reel


3. SNS

twitter
behance

4. Skill / Software

 - Houdini  : 2 years
 - Redshift  : 2 years
 - Davinci Resolve : 7 years

My workflow of personal practice works is
 - build all scene in Houdini
 - set material and render in Redshift
 - composite, edit and color correct in Davinci Resolve


5. Detail explanation for each work in demo reel

In the attached behance or note article, you can see flipbooks of simulation and stills.

5-1. Magical Particle

keywords : pyro, pop, RBD 

(This work is revised version of my assignment for particle animation in 'introduction to Houdini FX' by rebelway.)

The concept of this is a opening scene of a movie. The energy of this paricle object is key of the story.  



5-2. Brick street destruction

Keywords: RBD, pyro, pop

This is practice work for destruction. 



5-3. Splash Flower

Keywords:fluid, vellum, geometry modeling

The idea came from my childhood memory which is making a splash in bathtub or puddle on the ground. And the concept of this work is making such a sence of fun visible.

Reference of flower geometry is bellow; paul esteves' patreon 



5-4.  Cloth - Cube morphing animation

Keywords:vellum

vellum simulation practice: The cloth drops toward cube and gradually morphes into the cube. The concept of color for entire scene comes from japanese garden. The beginning cube's motion design is one of my favorite.



5-5. Procedural Modeling Sci-Fi panel / corridor

Keywords:geometry modeling, procedural modeling


(This work is revised version of my assignment for sci-fi corridar in 'introduction to Houdini FX' by rebelway.)

I tried procedural modeling. The attached note explains how procedural system works. And also I built my own HDAs.

 


5-6. Lightning

Keywords:pop, geometry modeling

Lightning effect practice: reference is 'Back to the Future'. 


5-7. Burning tree

Keywords:pyro
This is practice work for pyro and volume rendering. The tutorial is below.




5-8. Theatrical play 演劇『フィクション』

Keywords:fluid, geometry solver, geometry modeling

I created two videos for the theatrical play 'Fiction' which was directed by one of my friends. Some pictures of the play are in the attached behance article.

The concept of the first work is
'One girl had never touched human's imagination before she opened the first page of a comic book. Then she realized "a birth of fiction" inside her.'
The movement of coloful liquid express 'a birth of fiction'. 

The second work is a school of fish with geometry solver.

After projected to the stage, we have to modify scene scale, animation speed and so on. I realized a importance of procedural systems.





Other works are also listed in my behance.


6. What I want to learn next

 - composite with real footage / basic skills of NUKE
 - big scale simulation
--> building destrution, explosion

 - computing algorithm
(ref: https://youtu.be/5VIX70RdT0k ,  https://youtu.be/ENYnZbBlqVk)
 - deep material setting
--> abstract object

 - muscle, tissue (like 'Venom' )


Thank you for reading. I'm goint to keep learning and create works.



7. Works before learning Houdini / 3DCG

All works were done in Davinci Resolve. Most of my parts are editing and adding effect. 


7-1. MV (Edit, FX)



7-2. ヲタ芸 Dance with lightning sticks (Edit、FX、build and control LED poles)





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