TRPGで参考になった記述 その14

Making A Good Aspect
Because aspects are so important to the game, it’s important to make the best aspects you can. So, how do you know what a good aspect is?
The best aspects are double-edged, say more than one thing, and keep the phrasing simple.
Double-Edged


Players, good aspects offer a clear benefit to your character while also providing opportunities to complicate their lives or be used to their detriment.

An aspect with a double-edge is going to come up in play more often than a mostly positive or negative one. You can use them frequently to be awesome, and you’ll be able to accept more compels and gain more fate points.

Try this as a litmus test—list two ways you might invoke the aspect, and two ways someone else could invoke it or you could get a compel from it. If the examples come easily to mind, great! If not, add more context to make that aspect work or put that idea to the side and come up with a new aspect.

FATE COREより


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