Blender Geometry Nodes / Voronoi Texture Node

Blender 3.1
https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html
Description
Texture Nodes > Voronoi Texture Node
ボロノイテクスチャを追加
※よくわかりませんでした。

Inputs
Vector
ノイズを算出するテクスチャ座標
W
ノイズを算出するテクスチャ座標
Scale
ノイズのスケール
Smoothness
ノイズの滑らかさ
Exponent
Exponent of the Minkowski distance metric.
Randomness
ノイズのランダム性

Properties
 Dimensions
ノイズを算出する次元を設定
1D
入力Wの1次元空間でノイズを算出
2D
入力Vectorの2次元空間でノイズを算出。The Z component is ignored.
3D
入力Vectorで3次元空間のノイズを算出
4D
入力Vectorと入力Wの4次元空間のノイズを算出
 Feature
The Voronoi feature that the node will compute.
F1
The distance to the closest feature point as well as its position and color.
F2
The distance to the second closest feature point as well as its position and color.
Smooth F1
A smooth version of F1.
Distance to Edge
The distance to the edges of the Voronoi cells.
N-Sphere Radius
The radius of the n-sphere inscribed in the Voronoi cells. In other words, it is half the distance between the closest feature point and the feature point closest to it.
 Distance Metric
The distance metric used to compute the texture.
Euclidean
Manhattan
Chebychev
Minkowski

Output
Distance
Distance.
Color
Cell color. The color is arbitrary.
Position
Position of feature point.
W
Position of feature point.
Radius
N-Sphere radius.


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