感度+FPSが出る設定(無料)
「APEX感度設定」
全てデッドゾーンはオフ
視野角は108と110を気分で変更
引き伸ばし16:10です。
<近距離>
・4-3リニア 1.0
・4-2リニア 1.8
・4-1リニア 3.2
<中距離>
・5-4リニア 1.0
・4-3リニア 1.0
・4-2リニア 1.4
・4-2リニア 1.6
・4-1リニア 3.2
<6~10倍、シアパッシブ>
4-1リニア 4.0~5.0
「FPSが出る設定(自己責任)」
「引き伸ばし設定16:10」
引き伸ばすことでネイティブより少しだけfpsが上昇
<コマンド設定>
下記のコマンドをstaemのプロパティにコピペするだけ
+exec autoexec.cfg -dxlevel95 -high +fps_max 240 -dev -novid -preload -limitvsconst -fullscreen -threads 8 +mat_queue_mode 2 +cl_ragdoll_collide 0 +cl_forcepreload 1 +m_rawinput 1 -nomemorybias
「ファイル書き換え」
特に影を最低限まで下げる設定はfpsの上昇に貢献してくれます。
cドライブ→ユーザー→あなたのユーザー名→保存したゲーム→Respawn→Apex→local
videoconfigを開いて「"setting.csm_enabled" "0"」を「"setting.csm_enabled" "0"」に書き換えてください
その他ファイルをいじってfpsを上げたいという方は「白木ユキカゼ」さんの設定を参考にしてみてください
https://www.youtube.com/watch?v=P0iKs25H1CM&t=746s&pp=ygULdmlkZW9jb25maWc%3D
「スタートアップアプリ無効化」
タスクマネージャーのスタートアップアプリ全て無効化してください
(カクツキが減ります)
「電源のパフォーマンス」
デバイスマネージャーの電源の設定を開きます
<高パフォーマンス>に設定してください
私はネットの情報により<究極のパフォーマンス>を追加して設定していますが自己責任なのでご自身で検索してください
「Nvidiaコントロール」
YouTubeに色々な動画があるのでその設定を真似するだけで良いかと
低遅延モード:ウルトラ
ガンマ修正:オフ
この2つが揃ってる設定なら信頼しても良い
そのうち動画出す予定です
「autoexec.cfgの追加(コマンドに関連)」
steam→apex→管理→ローカルファイルを閲覧→cfg
このcfgファイルの中にautoexec.cfgを作ってください
その中に下記のコマンドの入力をして保存
プロパティから読み取り専用ファイルにして適用、OKを押せば完了です
cl_fovscale "1.55"
bind "F3" "fps_max 30" 0
bind "F4" "fps_max 60" 0
bind "F5" "fps_max 120" 0
bind "F6" "fps_max 144" 0
bind "F7" "fps_max 165" 0
bind "F8" "fps_max 180" 0
bind "F9" "fps_max 240" 0
bind "F10" "fps_max 300" 0
bind_US_standard "F12" "exec autoexec"
hud_setting_pingAlpha "0.400000"
disable_player_use_prompts "1"
telemetry_client_enable 0
telemetry_client_sendInterval 0
pin_opt_in 0
voice_forcemicrecord 0
"setting.cl_ragdoll_self_collision" "0""
"setting.r_lod_switch_scale" "0.35"
"setting.csm_enabled" "0"
cl_cull_weapon_fx "0"
cl_ejectbrass "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_predict "1"
cl_disable_ragdolls "1"
cl_ragdoll_collide "0"
cl_ragdoll_force_fade_time "0"
cl_ragdoll_force_fade_time_local_view_player "0"
cl_ragdoll_force_fade_time_on_moving_geo "0"
cl_ragdoll_self_collision "0"
cl_ragdoll_maxcount "0"
cl_particle_max_count "0"
cl_particle_limiter_max_particle_count "10"
cl_particle_limiter_max_system_count "10"
cl_detailfade "0"
cl_detaildist "0"
cl_drawshadowtexture "0"
cl_jiggle_bone_framerate_cutoff "0"
cl_new_impact_effects "0"
cl_show_splashes "0"
cl_showfiredbullets "0"
cl_particle_limiter_min_kill_distance "1"
cl_muzzleflash_dlight_st "0"
cl_SetupAllBones "0"
cl_aggregate_particles "1"
cl_allowAnimsToInterpolateBackward "0"
cl_threaded_bone_setup "1"
cl_anim_detail_dist "1"
cl_anim_face_dist "1"
cl_decal_alwayswhite "1"
cl_idealpitchscale "0"
cl_minimal_rtt_shadows "1"
cl_particle_snoozetime "0.166667"
m_acceleration "0"
cl_always_ragdoll_radius "0"
cl_bones_incremental_blend "1"
cl_phys_maxticks "0"
r_rootlod "2"
cl_ejectbrass "0"
cl_showpos "0"
cl_smooth "0"
cl_use_simd_bones "1"
cl_simdbones_slerp "1"
csm_coverage "0"
csm_enabled "0"
csm_world_shadows "0"
csm_cascade_res "0"
csm_quality_level "1"
csm_renderable_shadows "0"
csm_rope_shadows "0"
cl_gib_allow "0"
cl_particle_fallback_base "-1"
cl_particle_fallback_multiplier "-1"
cl_drawmonitors "0"
mat_picmip "4"
mat_debug_tonemapping_disable "1"
mat_sun_highlight_size "0"
hud_setting_adsDof "0"
mat_bloom_max_lighting_value "0"
mat_parallaxmap "0"
r_PhysPropLighting "0"
r_lightstyle "0"
r_lightmap "0"
func_break_max_pieces "0"
particle_cpu_level "0"
r_createmodeldecals "0"
shadow_depth_dimen_min "0"
shadow_depth_upres_factor_max "0"
shadow_maxdynamic "0"
ssao_downsample "0"
mat_vsync_mode "0"
mat_backbuffer_count "0"
hud_setting_pingDoubleTapEnemy "1"
r_WaterDrawReflection "0"
r_drawbatchdecals "0"
mat_local_contrast_scale_override "0"
mat_maxframelatency "0"
r_particles_cull_all "0"
prop_active_gib_limit "0"
dof_overrideParams "0"
tsaa_blendfactoroverride "1"
r_dynamic "0"
r_fastzreject "-1"
r_decals "0"
r_forcecheapwater "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_jiggle_bones "0"
r_shadowrendertotexture "0"
r_rimlight "0"
r_threaded_particles "1"
r_updaterefracttexture_allowmultiple "0"
r_volumetric_lighting_enabled "0"
r_particle_lighting_enable "0"
r_particle_low_res_enable "1"
r_drawscreenspaceparticles "0"
r_waterdrawrefraction "0"
r_norefresh "1"
r_particle_sim_spike_threshold_ms "0"
r_ropetranslucent "0"
r_visambient "0"
r_DrawDisp "0"
r_drawparticles "0"
r_drawsprites "0"
r_drawstaticlight "0"
r_dynamiclighting "0"
r_particle_lighting_force "0"
r_sse_s "0"
r_visualizetraces "0"
r_vismodellighting "0"
r_updaterefracttexture "0"
r_txaaEnabled "0"
r_modeldecal_maxtotal "0"
r_drawworld "0"
r_drawtranslucentrenderables "0"
r_drawstaticprops "0"
r_drawsky "0"
r_drawopaquerenderables "0"
r_drawentities "0"
r_drawbrushmodels "0"
r_ditherAlpha "0"
r_ditherFade "0"
r_blurmenubg "0"
r_DrawBeams "0"
r_threadeddetailprops "1"
r_queued_ropes "1"
mat_screen_blur_override "1"
mat_autoexposure_override_min_max "1"
map_settings_override "1"
rui_overrideVguiTextRendering "1"
mat_envmap_scale "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_diffuse "1"
mat_depthtest_force_disabled "1"
mat_disable_bloom "1"
mat_disable_lightmap_ambient "1"
mat_force_bloom "0"
mat_fastspecular "1"
mat_disable_lightmaps "1"
mat_disable_lightwarp "1"
mat_bloomscale "0"
mat_bloom_streak_amount "0"
mat_bloom_wide_amount "0"
mat_global_lighting "0"
mat_dynamic_tonemapping "0"
mat_specular "0"
mat_disable_model_ambient "1"
mat_compressedtextures "1"
mat_use_compressed_hdr_textures "1"
mat_bumpmap "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vignette_enable "0"
mat_enable_ssr "0"
mat_fxaa_enable "0"
mat_mip_linear "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_filtertextures "0"
mat_depthfeather_enable "0"
mat_depthbias_tightshadowmap "0"
mat_dof_enabled "0"
mat_reduceparticles "1"
mat_instancing "1"
mat_colorcorrection_editor "0"
mat_antialias "0"
mat_forceaniso "0"
mat_screen_blur_enabled "0"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "0"
mat_motion_blur_falling_max "0"
mat_motion_blur_falling_min "0"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_motion_blur_rotation_intensity "0"
mat_motion_blur_strength "0"
mat_colcorrection_disableentities "1"
mat_shadercount "0"
mat_vsync "0"
mat_hide_sun_in_last_cascade "1"
mat_antialias_mode "0"
mat_colorcorrection "0"
monitor_mat_sharpen_amount "0"
mat_light_edit "1"
mat_depthbias_shadowmap "0"
mat_filterlightmaps "0"
mat_picmip "4"
mat_fullbright "1"
mat_queue_mode "2"
mat_screen_blur_enabled "0"
hud_setting_minimapRotate "1"
hud_setting_pingAlpha "0.400000"
sprint_view_shake_style "1"
staticProp_max_scaled_dist "1500"
cl_phys_props_enable "0"
lightmap_realtimelight "0"
lightmap_realtimeshadows "0"
lightmap_ambient "0"
mp_decals "0"
muzzleflash_light "0"
modeldecals_forceAllowed "0"
model_fadeRangeFraction "0"
not_focus_sleep "9999999999999"
nb_shadow_dist "0"
pvs_yield "1"
projectile_filltrails "2"
projectile_faketrails "0"
pertrianglecollision "0"
particle_dlights_enable "0"
particle_gpu_level "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0.1"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_rendersolid "0"
ragdoll_sleepaftertime "0"
sort_opaque_meshes "0"
ssao_enabled "0"
sssss_enable "0"
shadow_capable "0"
shadow_enable "0"
shadow_default_filter_size "0"
shadow_filter_maxstep "0"
shadow_maxspotshadows "0"
showfps_enabled "0"
showfps_heightpercent "0"
showfps_mouse_latency "0"
showfps_smoothtime "0"
showfps_spinner "0"
showhitlocation "0"
showmem_enabled "0"
shownet_enabled "0"
showsnapshot_enabled "0"
ssao_blur "0"
static_shadow "0"
static_shadow_res "0"
shadow_multisampled "0"
stream_mips_use_staging_texture "0"
shake_offsetFactor_human "0"
sleep_when_meeting_framerate "0"
sleep_when_meeting_framerate_headroom_ms "0"
tsaa_numsamples "4"
tsaa_curframeblendamount "0.05"
tf_particles_disable_weather "1"
tweak_light_shadows_every_frame "0"
tracer_extra "0"
violence_hblood "0"
violence_hgibs "0"
violence_agibs "0"
violence_ablood "0"
viewmodel_selfshadow "0"
viewmodelShake_sourceRollRange "0"
viewmodelShake "0"
vsm_ignore_face_planes "1"
vphysics_threadmode "1"
anim_3wayblend "0"
ai_expression_frametime "0"
bink_materials_enabled "0"
bink_preload_videopanel_movies "0"
building_cubemaps "1"
disp_dynamic "0"
dvs_enable "0"
dlight_enable "0"
dof_enable "0"
dodge_viewTiltMax "0"
env_lightglow "0"
engine_no_focus_sleep "0"
exec usersettings.cfg
fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "0"
fog_volume "0"
flex_rules "0"
flex_smooth "0"
g_ragdoll_fadespeed "10000"
g_ragdoll_lvfadespeed "10000"
hudchat_new_message_fade_duration "1"
host_threaded_sound "0"
host_sleep "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
恐らく設定は以上じゃないかな、と
自分でも忘れてた設定あるかもしれないのでその辺は多めに見ていただけると助かりますm(_ _)m
今回無料での提供となった理由は有料noteにお金を使う人を減らしたいという思いからです。
正直エイムアシストが強い=自分が強くなる
と言うより、
使いやすい=自分が強くなる
と思っているのでこれを機に感度を固定してみて1か月ほどたったら使いやすいようにカスタムしてみてください!!
それではまたお会いしましょう👋
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