Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4

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In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
Provides the ability to speed up the creation of content for games.
The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.

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