chrome のアドレスバーに chrome://gpu と入力すると・・・
chrome目線のgpuが見えます。
どんな値が見えてるのでしょうか。
Graphics Feature Status
Canvas: Hardware accelerated
Canvas out-of-process rasterization: Disabled
Direct Rendering Display Compositor: Disabled
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
OpenGL: Enabled
Rasterization: Unavailable
Raw Draw: Disabled
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
WebGPU: Hardware accelerated
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
clamp_texture_base_level_and_max_level
decode_encode_srgb_for_generatemipmap
disable_2d_canvas_auto_flush
dont_use_loops_to_initialize_variables
enable_webgl_timer_query_extensions
flush_on_framebuffer_change
force_enable_color_buffer_float
get_frag_data_info_bug
pack_parameters_workaround_with_pack_buffer
regenerate_struct_names
remove_dynamic_indexing_of_swizzled_vector
remove_invariant_and_centroid_for_essl3
set_zero_level_before_generating_mipmap
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_unused_standard_shared_blocks
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
disabled_extension_GL_MESA_framebuffer_flip_y
Problems Detected
Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known Intel GPUs other than Intel 6th and 7th Generation cards, which have been tested.: 613272, 614468
Disabled Features: gpu_rasterizationSome GPUs on Mac can perform poorly with GPU rasterization. Disable all known AMD GPUs other than the R200, R300, and D series, which have been tested.: 613272, 614468
Disabled Features: gpu_rasterizationUnfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operationMac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_namesglGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmapPack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_bufferAlignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffercopyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_imageglGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bugDecode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmapInsert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocksadjust src/dst region if blitting pixels outside framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebufferMac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.: 783979
Applied Workarounds: flush_on_framebuffer_changeExpose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensionsShader variable initialization in a loop caused perf regression on Mac Intel.: 809422
Applied Workarounds: dont_use_loops_to_initialize_variablesglFlush error on Mac: 841755
Applied Workarounds: disable_2d_canvas_auto_flushClamp texture's BASE_LEVEL/MAX_LEVEL for GenerateMipmap: 913301
Applied Workarounds: clamp_texture_base_level_and_max_levelDisable GL_MESA_framebuffer_flip_y for desktop GL: 964010
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)Remove dynamic indexing for swizzled vectors on Mac: 709351
Applied Workarounds: remove_dynamic_indexing_of_swizzled_vectorAlways assume float formats are renderable on Mac AMD: 1127387
Applied Workarounds: force_enable_color_buffer_float
ANGLE Features
allowCompressedFormats (Frontend workarounds): Enabled: true
Allow compressed formatscacheCompiledShader (Frontend features) anglebug:7036: Disabled
Enable to cache compiled shadersdisableAnisotropicFiltering (Frontend workarounds): Disabled
Disable support for anisotropic filteringdisableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexeddisableProgramBinary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
Disable support for GL_OES_get_program_binarydisableProgramCachingForTransformFeedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
On some GPUs, program binaries don't contain transform feedback varyingsdumpShaderSource (Frontend features) anglebug:7760: Disabled
Write shader source to temp directoryemulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false
Emulate ANGLE_shader_pixel_local_storage using shader imagesenableCaptureLimits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabledenableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binaryenableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
Check the filesystem for shaders to use instead of those provided through glShaderSourceforceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
Force depth attachment initialization on clear opsforceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
Force GL error checking (i.e. prevent applications from disabling error checkingforceInitShaderVariables (Frontend features): Disabled
Force-enable shader variable initializationforceRobustResourceInit (Frontend features) anglebug:6041: Disabled
Force-enable robust resource initloseContextOnOutOfMemory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occursscalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
Always rewrite vec/mat constructors to be consistentsingleThreadedTextureDecompression (Frontend workarounds): Disabled
Disables multi-threaded decompression of compressed texture formatsRGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
GL_RGBA4 is not color renderableRGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) anglebug:3729: Enabled: IsApple()
Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.addAndTrueToLoopCondition (OpenGL workarounds): Disabled: IsApple() && isIntel
Calculation of loop conditions in for and while loop has bugadjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
Many platforms have issues with blitFramebuffer when the parameters are large.allowAstcFormats (OpenGL workarounds): Enabled: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
Enable ASTC on desktop OpenGLallowClearForRobustResourceInit (OpenGL workarounds) 848952: Enabled: IsApple()
Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.allowETCFormats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
Enable ETC2/EAC on desktop OpenGLalwaysCallUseProgramAfterLink (OpenGL workarounds) 110263: Enabled: true
Always call useProgram after a successful link to avoid a driver bugalwaysUnbindFramebufferTexture2D (OpenGL workarounds) anglebug:5536: Disabled: isNvidia && (IsWindows() || IsLinux())
Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.avoid1BitAlphaTextureFormats (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
Issue with 1-bit alpha framebuffer formatsbindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) anglebug:5140: Enabled: IsApple()
Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.clampArrayAccess (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
Clamp uniform array access to avoid reading invalid memory.clampFragDepth (OpenGL workarounds): Disabled: isNvidia
gl_FragDepth is not clamped correctly when rendering to a floating point depth bufferclampMscRate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
Some drivers return bogus values for GetMscRate, so we clamp it to 30HzclampPointSize (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
The point size range reported from the API is inconsistent with the actual behaviorclearToZeroOrOneBroken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
Clears when the clear color is all zeros or ones do not work.clipSrcRegionForBlitFramebuffer (OpenGL workarounds) 830046: Enabled: IsApple() || (IsLinux() && isAMD)
Issues with blitFramebuffer when the parameters don't match the framebuffer size.decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) anglebug:4646: Enabled: IsApple()
Decode and encode before generateMipmap for srgb format textures.disableBlendFuncExtended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
ARB_blend_func_extended does not pass the testsdisableDrawBuffersIndexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
Disable OES_draw_buffers_indexed extension.disableGPUSwitchingSupport (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.disableMultisampledRenderToTexture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante
Many drivers have bugs when using GL_EXT_multisampled_render_to_texturedisableNativeParallelCompile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
Do not use native KHR_parallel_shader_compile even when available.disableSemaphoreFd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
Disable GL_EXT_semaphore_fd extensiondisableSyncControlSupport (OpenGL workarounds) 1137851: Disabled: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusabledisableTextureClampToBorder (OpenGL workarounds) anglebug:7405: Disabled: isImagination
Imagination devices generate INVALID_ENUM when setting the texture border color.disableTimestampQueries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (IsAndroid() && IsMaliT8xxOrOlder(functions)) || (IsAndroid() && IsMaliG31OrOlder(functions))
Disable GL_EXT_disjoint_timer_query extensiondisableWorkerContexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
Some tests have been seen to fail using worker contextsdoWhileGLSLCausesGPUHang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
Some GLSL constructs involving do-while loops cause GPU hangsdoesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Enabled: isIntel || isAMD
Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enableddontInitializeUninitializedLocals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
Initializing uninitialized locals caused odd behavior in a few WebGL 2 testsdontRelinkProgramsInParallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
Relinking a program in parallel is buggydontUseLoopsToInitializeVariables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
For loops used to initialize variables hit native GLSL compiler bugsemulateAbsIntFunction (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
abs(i) where i is an integer returns unexpected resultemulateAtan2Float (OpenGL workarounds) 672380: Disabled: isNvidia
atan(y, x) may return a wrong answeremulateClipDistanceState (OpenGL workarounds): Disabled: isQualcomm
Some drivers ignore GL_CLIP_DISTANCEi_EXT state.emulateCopyTexImage2D (OpenGL workarounds): Disabled: isApple
Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.emulateImmutableCompressedTexture3D (OpenGL workarounds) 1060012: Disabled: isQualcomm
Use non-immutable texture allocation to work around a driver bug.emulateIsnanFloat (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
Using isnan() on highp float will get wrong answeremulateMaxVertexAttribStride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queriedemulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) anglebug:4849: Enabled: IsApple()
GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.emulatePrimitiveRestartFixedIndex (OpenGL workarounds) anglebug:3997: Enabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.emulateRGB10 (OpenGL workarounds) 1300575: Enabled: functions->standard == STANDARD_GL_DESKTOP
Emulate RGB10 support using RGB10_A2.finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
glFinish doesn't cause all queries to report available resultflushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this caseflushOnFramebufferChange (OpenGL workarounds) 1181068: Enabled: IsApple() && Has9thGenIntelGPU(systemInfo)
Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.initFragmentOutputVariables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
No init gl_FragColor causes context lostinitializeCurrentVertexAttributes (OpenGL workarounds): Disabled: isNvidia
During initialization, assign the current vertex attributes to the spec-mandated defaultskeepBufferShadowCopy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
Maintain a shadow copy of buffer data when the GL API does not permit reading data back.limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
Limit max 3d texture size and max array texture layers to 1024 to avoid system hanglimitMaxMSAASamplesTo4 (OpenGL workarounds) 797243: Enabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
Various rendering bugs have been observed when using higher MSAA countslimitWebglMaxTextureSizeTo4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
Limit webgl max texture size to 4096 to avoid frequent out-of-memory errorspackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an pack buffer, some drivers count an extra row paddingpackOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Disabled: isNvidia
In the case of packing to a pixel pack buffer, pack overlapping rows row by rowpassHighpToPackUnormSnormBuiltins (OpenGL workarounds) anglebug:7527: Disabled: isQualcomm
packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.preAddTexelFetchOffsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) anglebug:5469: Enabled: IsApple() && hasAMD
Packed color formats are buggy on Macs with AMD GPUsqueryCounterBitsGeneratesErrors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
Drivers generate errors when querying the number of bits in timer queriesreadPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctlyreapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) anglebug:1637: Enabled: isAMD || IsAndroid()
Some drivers forget about UBO bindings when using program binariesregenerateStructNames (OpenGL workarounds) 403957: Enabled: IsApple()
All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) 709351: Enabled: IsApple() || IsAndroid() || IsWindows()
Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Enabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
Fix spec difference between GLSL 4.1 or lower and ESSL3resetTexImage2DBaseLevel (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
Reset texture base level before calling glTexImage2D to work around pixel comparison failure.rewriteFloatUnaryMinusOperator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
Using '-<float>' will get wrong answerrewriteRepeatedAssignToSwizzled (OpenGL workarounds): Disabled: isNvidia
Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect resultsrewriteRowMajorMatrices (OpenGL workarounds) anglebug:2273: Disabled: false
Rewrite row major matrices in shaders as column major as a driver bug workaroundsanitizeAMDGPURendererString (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
Strip precise kernel and DRM version information from amdgpu renderer strings.setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Enabled: IsApple()
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.shiftInstancedArrayDataWithOffset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
glDrawArraysInstanced is buggy on certain new Mac Intel GPUssupportsFragmentShaderInterlockARB (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 5)) && functions->hasGLExtension("GL_ARB_fragment_shader_interlock")
Backend GL context supports ARB_fragment_shader_interlock extensionsupportsFragmentShaderInterlockNV (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 3)) && functions->hasGLExtension("GL_NV_fragment_shader_interlock")
Backend GL context supports NV_fragment_shader_interlock extensionsupportsFragmentShaderOrderingINTEL (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 4)) && functions->hasGLExtension("GL_INTEL_fragment_shader_ordering")
Backend GL context supports GL_INTEL_fragment_shader_ordering extensionsupportsShaderFramebufferFetchEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch")
Backend GL context supports EXT_shader_framebuffer_fetch extensionsupportsShaderFramebufferFetchNonCoherentEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")
Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extensionsupportsShaderPixelLocalStorageEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_pixel_local_storage")
Backend GL context supports EXT_shader_pixel_local_storage extensionsyncVertexArraysToDefault (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
Only use the default VAO because of missing support or driver bugsunbindFBOBeforeSwitchingContext (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
Imagination GL drivers are buggy with context switching.unfoldShortCircuits (OpenGL workarounds) anglebug:482: Enabled: IsApple()
Mac incorrectly executes both sides of && and || expressions when they should short-circuit.unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an unpack buffer, some drivers count an extra row paddingunpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Disabled: isNvidia
In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by rowunsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) 550292: Disabled: IsAndroid() && isQualcomm
Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formatsuploadTextureDataInChunks (OpenGL workarounds) 1181068: Enabled: IsApple()
Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Enabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
Unused std140 or shared uniform blocks will be treated as inactivevertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Enabled: IsApple() && isAMD
gl_VertexID in GLSL vertex shader doesn't include base vertex value
DAWN Info
<Discrete GPU> Metal backend - AMD Radeon R9 M395
[Default Toggle Names]always_resolve_into_zero_level_and_layer: https://crbug.com/dawn/56: When the resolve target is a texture view that is created on the non-zero level or layer of a texture, we first resolve into a temporarily 2D texture with only one mipmap level and one array layer, and copy the result of MSAA resolve into the true resolve target. This workaround is enabled by default on the Metal drivers that have bugs when setting non-zero resolveLevel or resolveSlice. It is also enabled by default on Qualcomm Vulkan drivers, which have similar bugs.
lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
metal_enable_vertex_pulling: https://crbug.com/dawn/480: Uses vertex pulling to protect out-of-bounds reads on Metal
disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
metal_use_combined_depth_stencil_format_for_stencil8: https://crbug.com/dawn/1389: Use a combined depth stencil format instead of stencil8. Works around an issue where the stencil8 format alone does not work correctly. This toggle also causes depth stencil attachments using a stencil8 format to also set the depth attachment in the Metal render pass. This works around another issue where Metal fails to set the stencil attachment correctly for a combined depth stencil format if the depth attachment is not also set.
metal_use_both_depth_and_stencil_attachments_for_combined_depth_stencil_formats: https://crbug.com/dawn/1389: In Metal, depth and stencil attachments are set separately. Setting just one without the other does not work correctly for combined depth stencil formats on some Metal drivers. This workarounds ensures that both are set. This situation arises during lazy clears, or for stencil8 formats if metal_use_combined_depth_stencil_format_for_stencil8 is also enabled.
[WebGPU Forced Toggles - enabled]
disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
[Supported Features]
texture-compression-bc
pipeline-statistics-query
depth-clip-control
depth32float-stencil8
indirect-first-instance
shader-f16
rg11b10ufloat-renderable
dawn-internal-usages
multiplanar-formats
dawn-native
<CPU> Vulkan backend - SwiftShader Device (Subzero)
[Default Toggle Names]lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
[WebGPU Forced Toggles - enabled]
disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
[Supported Features]
texture-compression-bc
texture-compression-etc2
texture-compression-astc
timestamp-query
timestamp-query-inside-passes
depth-clip-control
depth32float-stencil8
indirect-first-instance
rg11b10ufloat-renderable
dawn-internal-usages
dawn-native
Version Information
Data exported
2023-03-11T16:14:52.828Z
Chrome version
Chrome/111.0.5563.64
Operating system
Mac OS X 10.15.6
Software rendering list URL
https://chromium.googlesource.com/chromium/src/+/c710e93d5b63b7095afe8c2c17df34408078439d/gpu/config/software_rendering_list.json
Driver bug list URL
https://chromium.googlesource.com/chromium/src/+/c710e93d5b63b7095afe8c2c17df34408078439d/gpu/config/gpu_driver_bug_list.json
ANGLE commit id
cd45d155bf4c
2D graphics backend
Skia/111 59932b057f281ddaeb0926ecfac55486270f8c51
Command Line
/Applications/Google Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --flag-switches-end
Driver Information
Initialization time
415
In-process GPU
false
Passthrough Command Decoder
true
Sandboxed
true
GPU0
VENDOR= 0x1002, DEVICE=0x6920, DRIVER_VENDOR=ATI, DRIVER_VERSION=3.10.15 *ACTIVE*
GPU1
VENDOR= 0x8086, DEVICE=0x1912
Optimus
false
AMD switchable
true
GPU CUDA compute capability major version
0
Pixel shader version
1.00
Vertex shader version
1.00
Max. MSAA samples
4
Machine model name
iMac
Machine model version
17.1
GL_VENDOR
Google Inc. (ATI Technologies Inc.)
GL_RENDERER
ANGLE (ATI Technologies Inc., AMD Radeon R9 M395 OpenGL Engine, OpenGL 4.1 ATI-3.10.15)
GL_VERSION
OpenGL ES 2.0.0 (ANGLE 2.1.20370 git hash: cd45d155bf4c)
GL_EXTENSIONS
GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_base_instance GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
Disabled WebGL Extensions
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering version
unknown
Reset notification strategy
0x0000
GPU process crash count
0
gfx::BufferFormats supported for allocation and texturing
R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode
Zero-copy
Partial Raster
Enabled
GpuMemoryBuffers Status
R_8
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
R_16
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RG_88
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RG_1616
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
BGR_565
Software only
RGBA_4444
Software only
RGBX_8888
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RGBA_8888
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
BGRX_8888
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
BGRA_1010102
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RGBA_1010102
Software only
BGRA_8888
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RGBA_F16
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
YVU_420
Software only
YUV_420_BIPLANAR
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
YUVA_420_TRIPLANAR
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
P010
GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
Display(s) Information
Info
Display[69939948] bounds=[0,0 2560x1440], workarea=[0,23 2518x1417], scale=2, rotation=0, panel_rotation=0 internal.
Color space (SDR)
{r:[0.6397, 0.3300], g:[0.3002, 0.5993], b:[0.1504, 0.3300], w:[0.3127, 0.3290]}, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (SDR)
RGBA_8888
Color space (HDR)
{primaries:BT709, transfer:SRGB_HDR, matrix:RGB, range:FULL}
Buffer format (HDR)
RGBA_F16
Color volume
{r:[0.6397, 0.3300], g:[0.3002, 0.5993], b:[0.1504, 0.3300], w:[0.3127, 0.3290]}
SDR white level in nits
203
HDR relative maximum luminance
1.0625
Bits per color component
10
Bits per pixel
30
Refresh Rate in Hz
59
Video Acceleration Information
Decoding
Decode h264 baseline
16x16 to 4096x4096 pixels
Decode h264 extended
16x16 to 4096x4096 pixels
Decode h264 main
16x16 to 4096x4096 pixels
Decode h264 high
16x16 to 4096x4096 pixels
Encoding
Encode h264 baseline
640x1 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 baseline
2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec).
Encode h264 baseline
1x480 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 main
640x1 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 main
2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec).
Encode h264 main
1x480 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 high
640x1 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 high
2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec).
Encode h264 high
1x480 to 4096x2304 pixels, and/or 120.000 fps.
Vulkan Information
Device Performance Information
Log Messages
[94325:775:0310/222807.443995:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0310/222807.447518:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:37635:0311/193306.151872:ERROR:skia_renderer.cc(646)] : Failed to create the promise sk image or get paint ops.
[94325:37635:0311/193306.168690:ERROR:skia_renderer.cc(646)] : Failed to create the promise sk image or get paint ops.
[94325:37635:0311/193306.249905:ERROR:skia_renderer.cc(646)] : Failed to create the promise sk image or get paint ops.
[94325:37635:0311/193306.383119:ERROR:skia_renderer.cc(646)] : Failed to create the promise sk image or get paint ops.
[94325:775:0311/214701.919445:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/214701.919759:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/214701.920220:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/214701.920744:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/214701.921160:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/214701.921568:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/214701.923163:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/215046.892394:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0311/215046.892957:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0312/011117.957822:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0312/011120.751690:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
[94325:775:0312/011120.811401:ERROR:shared_image_manager.cc(197)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
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