Kyouko 5cM • 5cM Adv. System Notes

Kyouko 5cM

https://tinyurl.com/Kyouko5cM

※ Based on ACBL SAYC, with modifications of:

  • 4-way transfers (2[3]♠️→♣️, 2[3]NT→♦️)

  • 1NT-3m, 6+ Inv. to 3NT

  • Discplined jumpshifts (Soloway; 17+ good suit, 18+ BAL)

  • Splinters (Double JS)

  • 1y-3x Inv. JS

  • Splinters (Double JS), 1NT-3M

  • Help Suit Game Try

  • Checkback Stayman

  • 4th suit forcing to game

  • Strong 2♣️ requires 8.5 tricks

    • 2♡=negative, 2NT=♡ positive, =weak in comp.

  • Weak 2s' range split: 5-8 / 9-11

  • Gambling 3NT

  • RKC Gerber & Blackwood 0314 over 1NT, 2NT, Stayman responses

  • 5NT Pick-A-Slam

  • D0P1/R0P1; DEPO above 5 trump

  • 5NT Pick-A-Slam

  • Takeout/Neg/Resp → 4♡, Maximal , Optional vs preempts

  • Supp. & ⅩⅩ → 2♡

  • Simple Overcall: 7-17 HCP

  • Lebensohl (after 1NT interferences, over reverses & T/O of weak 2)

  • Min-Max Michaels & UNT

  • Cappelletti after 1NT openings

    • Gates BPH for 5+S & 4H

  • Balancing 2NT overcall = 19~21

  • 2NT overcalls after weak 2s = 15~18 BAL, Systems on

  • Coded 10s & 9s (a.k.a. 0 or 2 higher, Jack denies)


Kyouko 5cM Adv.

https://tinyurl.com/Kyouko5cMAdv

※ In addition to Kyouko 5cM:

  • 1NT w/ good 14, 2NT w/ good 19

  • 1NT-2♠️ Rodwell (min./max. inquiry)

  • Reverse Drury (=GIB-style rebids)

  • Smolen (4M & 5oM)

  • Kokish 3-way G/T (=GIB's "2-way" G/T)

  • Help Suit Game Try (except 1♠️-2♠️-3♡)

  • Criss-Cross (J/S in om = forcing raise)

  • 2NT after weak 2s: shortage asking (9-11 max.)

  • New suits resp.s to preempts = Non-Forcing

  • Quant. Gerber 0314

  • Excluision 0314 (Triple JS)

  • Neg/Resp → 3♠️

  • Snapdragon → 2♠️

    • 6~9 pts, H*x/xxx support (* top honor of AKQ)

  • Card-showing (a.k.a. Do Something Intelligent, Partner X)

    • Passes forcing to game

  • Jump cuebid = Mixed raise (6~9 pts + 4+cd)

  • Fit-Showing Jumps BPH @ in comp.

  • Unusual vs. Unusual (lower Q=Limit+)

  • Mathe vs Precision Club

- Multi 2♦️ -
• Bad(5~8) weak 2M
• Int~min. Str(17~24) (4441)

- Defense to Multi 2♦️(ACBL Def. 2) -
: 13~15 BAL, or 16+
• 2M: Nat., 5cd , NF
• 2NT: 16~18 BAL, Sys on
• 3m: Nat., 6+cd, NF
• 3M: Nat., 6+cd, NF
• 3NT: To play (w/ solid minor)
• 4m: Leaping Michaels (4♡ resp.=ctrl bid)

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