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"3D Character for Strategy"Unity Asset information

Published in Unity Asset Store

Fbx list

Character
character Polygon - 1288 triangles

BG
Castle Polygon - 7328 triangles
Tile Polygon - 44 triangles

Helmet
helmet001 Polygon - 110 triangles
helmet002 Polygon - 112 triangles

Transport
horse Polygon - 914 triangles

UI
ActiveEffect Polygon - 22 triangles
Cylinder1 Polygon - 24 triangles
Exclamation Polygon - 24 triangles
IndexArrow Polygon - 896 triangles
IndexArrow_lowpoly Polygon - 48 triangles
step Polygon - 124 triangles
triangle Polygon - 32 triangles

Weapon
arrow Polygon - 62 triangles
flag Polygon - 84 triangles
weapon_bow Polygon - 68 triangles
weapon_shield Polygon - 52 triangles
weapon_spear Polygon - 24 triangles
weapon_sword Polygon - 46 triangles

Texture size 1024 x 1024 pixels

One texture is used for each model.

Animation Clip

The number of animation of character is 146.
The number of animation of Exclamation is 2.
The number of animation of flag is 4.
The number of animation of horse is 8.
The number of animation of IndexArrow is 1.
The number of animation of weapon_bow is 2.

Animation List

Character
base_attack
base_carry_idle
base_carry_lift
base_carry_run
base_carry_throw
base_carry_walk
base_damage1
base_damage2
base_down1
base_down2
base_fidget
base_idle_ready
base_idle
base_item_get
base_item_throw
base_jogging
base_jump_1rise
base_jump_2descent
base_look
base_lose
base_run
base_sleep_onset
base_sleep
base_standup1
base_standup2
base_tired
base_victory
base_wakeup
base_walk
base_ride_attack
base_ride_canter
base_ride_damage1
base_ride_damage2
base_ride_fidget
base_ride_idle_ready
base_ride_idle
base_ride_jump_1rise
base_ride_jump_2descent
base_ride_look
base_ride_lose
base_ride_roar
base_ride_tired
base_ride_trot
base_ride_victory
base_ride_walk

bow_attack
bow_damage1
bow_damage2
bow_down1
bow_down2
bow_fidget
bow_idle_ready
bow_idle
bow_jump_1rise
bow_jump_2descent
bow_lose
bow_run
bow_standup1
bow_standup2
bow_tired
bow_victory
bow_walk

bow_ride_attack
bow_ride_canter
bow_ride_damage1
bow_ride_damage2
bow_ride_fidget
bow_ride_idle_ready
bow_ride_idle
bow_ride_jump_1rise
bow_ride_jump_2descent
bow_ride_lose
bow_ride_roar
bow_ride_tired
bow_ride_trot
bow_ride_victory
bow_ride_walk

spear_attack
spear_damage1
spear_damage2
spear_down1
spear_down2
spear_fidget
spear_guard1
spear_guard2
spear_idle_ready
spear_idle
spear_jump_1rise
spear_jump_2descent
spear_lose
spear_run_attack
spear_run_ready
spear_run
spear_standup1
spear_standup2
spear_tired
spear_victory
spear_walk

spear_ride_attack
spear_ride_canter
spear_ride_damage1
spear_ride_damage2
spear_ride_fidget
spear_ride_guard1
spear_ride_guard2
spear_ride_idle_ready
spear_ride_idle
spear_ride_jump_1rise
spear_ride_jump_2descent
spear_ride_lose
spear_ride_roar
spear_ride_tired
spear_ride_trot_ready
spear_ride_trot
spear_ride_victory
spear_ride_walk_ready
spear_ride_walk

sword_attack1
sword_attack2
sword_damage1
sword_damage2
sword_down1
sword_down2
sword_fidget
sword_idle_ready
sword_idle
sword_jump_1rise
sword_jump_2descent
sword_lose
sword_run
sword_standup1
sword_standup2
sword_tired
sword_victory
sword_walk

sword_ride_attack
sword_ride_canter
sword_ride_damage1
sword_ride_damage2
sword_ride_fidget
sword_ride_idle_ready
sword_ride_idle
sword_ride_jump_1rise
sword_ride_jump_2descent
sword_ride_lose
sword_ride_roar
sword_ride_tired
sword_ride_trot
sword_ride_victory
sword_ride_walk

flagger_idle
flagger_run
flagger_walk
flagger_wave

Exclamation
Exclamation_appear
Exclamation_idle

Flag
flag_idle
flag_run
flag_walk
flag_wave

Horse
horse_canter
horse_idle
horse_jump_1rise
horse_jump_2descent
horse_lose
horse_roar
horse_trot
horse_walk

IndexArrow
IndexArrow_Active

Weapon Bow
weapon_bow_attack
weapon_bow_idle

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