Roadmobile Individual Guide7
⑦Now that you have built so many soldiers, don't you want to fight?
Aside from whether the castle can keep going forever, you can fight a little bit if you are creative.First of all, make preparations. In a sense, preparation before battle is everything.
Let's build more medical clinics.Let's destroy the manor and increase the number of medical facilities to 5 or more. This is like recoverable physical strength.If the total capacity can be made to be about 150k, I think it can be operated with a field force for collection + shelter constant evacuation main force.
[Let's make the troops compact.If the number of troops is the same, the higher rank troops are naturally stronger. First of all, the third unit.If you build a base with t3 troops entering the shelter + t3 troops entering the medical center and use the shelter basically all the time, you can build a base with not so many deaths (of t3).
Let's use a safe directional formation.The bowmen's formation is the safest one. The bowmen's formation can be liberated through research. It is convenient to make soldiers in a well-balanced and appropriate manner so that resources will not be depleted. The siege weapon is unnecessary unless you have a special operation.
[Let's use magical beast equipment.Please find equipment that increases bow attack power, cavalry and infantry durability from the materials you have on hand that are derived from magical beasts. It is difficult to say which ones you will get, as it depends on the event being held.It is not easy to say which ones will be available, as it depends on the event being held.
Choose an opponent you can beat.Consider the opponent's statistics and the guild they belong to to see if you can beat them. You can also get information from world chat and the guild bulletin board.
Choose the right time to attack.A castle whose troops are marching or returning cannot move, so observe the target, and when it is in the process of marching or returning, it is relatively easy to hit the troops with an attack.Also, if you discover a castle in the process of attacking another castle, you can force it to choose between being attacked or being attacked at the transition point if you establish a march against it.It is also a good idea to warp to the next castle just before returning and attack it.In addition, by carefully observing the opponent's castle and knowing when it is likely to be inactive, you may be able to surprise the opponent. Reconnaissance is easily discouraged and should only be used to confirm results.
Protect your soldiers while fighting.If you are not confident in your ability to intercept, leave only the troops you will use to attack in the castle and put them in shelters or gold mines in the Mirage Realm.If you use the Allied Forces described below, you have at least 5 minutes before they leave, so you can call them back from the shelter and have them join the Allied Forces in time.
Create the right moment to attack.If possible, coordinate with your friends. If you defend your troops and randomly teleport them while the enemy is advancing, you can force the return of enemy troops from afar. In this case, the castle will temporarily become unmovable and unbarrierable.It is also possible to hit the allied forces with a great move by pulling them to the edge of the world with an advanced transfer. Divide the enemy troops into pulling and offensive roles to make the attack successful.
Let's use the Allied Forces.When you attack with the Allied Forces, you can put more forces than a normal single castle at once and attack.If the barrier is not put up by the time the Allied Forces land, they will automatically track the opponent and attack.
Let's send out the Lords.When a road is deployed, it can fight with about twice the performance. If you don't suffer a heavy defeat, the Lord will not be caught, so try it when the time is right.
Let's get the hell out of here. Then go home.If you are not very confident, staying in the attack area will only risk being attacked by the enemy who has gathered, the strongman who wants to hunt the soldiers, and the berserker who wants to fight for the time being.Once you have done what you need to do, use random teleportation to hide in the kingdom. If you want to return to the colony for an event, you should redeploy the barrier between the random teleport and the colony before returning.Basically, the location of the event guild's colony is always bookmarked and monitored. If you return to the colony without barrier and interceptor preparations, you may be attacked immediately.
Accumulate troops in the cathedral.The soldiers in the cathedral can be revived immediately if the conditions are met, and the maximum number of soldiers in the cathedral is quite large, so they are useful in case of emergency.Moreover, it is possible to push out high ranks who have died to the medical center.To take advantage of this, you can flood the medical center with a large number of first corps soldiers, etc., around the battlefield 8 or a suitably strong castle, and puncture the medical center just once.After that, leave at least one person behind and accumulate them by completing all the heavenly missions. This will create an unlimited time shelter where you can accumulate dead soldiers (first unit) and pull them out immediately.You can't make it unnecessarily, but it is useful to have it. It is a good idea to pull it out in a kingdom vs. kingdom situation.
With this configuration, as long as you manage the troops in the shelter (every 12 hours), you can leave the rest without putting up barriers.