上級83回のコード
メイン
#If Win64 Then
Private Declare PtrSafe Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As LongPtr) #Else
Private Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long) #End If
Private Declare Function GetAsyncKeyState Lib "User32.dll" (ByVal vKey As Long) As Long
Public gameFG As Boolean
Public ws As Worksheet
Public Const baceX As Integer = 150
Public Const baceY As Integer = 10
Public Const baceW As Integer = 350
Public Const baceH As Integer = 380
Public Const ballW As Integer = 20
Public Const blockW As Integer = 50
Public Const blockH As Integer = 20
Public Const Rect As Integer = msoShapeRectangle
Public Const Oval As Integer = msoShapeOval
Private gamen As 部品
Private tama As 球
Private ita As 板
Private block(0 To 27) As 岩
Private blockList(0 To 3, 0 To 6) As Integer
Sub Init()
Dim i As Integer
Dim j As Integer
Dim c As Integer
Dim sha As Shape
Set ws = Sheets("Sheet1")
If ws.Shapes.Count > 1 Then
For Each sha In ws.Shapes
If sha.name <> "gameBtn" Then
sha.Delete
End If
Next
End If
Set gamen = New 部品
Set tama = New 球
Set ita = New 板
gamen.Create Rect, 0, 0, baceW, baceH
gamen.setName "gamen"
gamen.setStyle RGB(0, 0, 0), RGB(255, 255, 255)
tama.部品_Create Oval, baceW / 2 - ballW / 2, baceH - (30 + ballW), ballW, ballW
tama.部品_setName "tama"
tama.部品_setStyle RGB(255, 255, 255), RGB(255, 255, 255)
ita.部品_Create Rect, baceW / 2 - blockW / 2, baceH - 30, blockW, 10
ita.部品_setName "ita"
ita.部品_setStyle RGB(255, 255, 100), RGB(255, 255, 255)
c = 0
For j = 0 To 3
For i = 0 To 6
blockList(j, i) = 1
Set block(c) = New 岩
block(c).部品_Create Rect, i * blockW, j * 20, blockW, 20
block(c).部品_setName "block" & c
block(c).部品_setStyle RGB(100, 100, 100), RGB(255, 255, 255)
c = c + 1
Next i
Next j
End Sub
Sub Game()
Dim x As Integer
Call Init
x = 300
Do While gameFG
ita.Move (keyEvent())
blockID = tama.Move(ita.x_, blockList)
If blockID = -1 Then
gameFG = False
MsgBox "Game Over"
ElseIf blockID <> 99 Then
block(blockID).Delete
End If
Sleep 10
DoEvents
Loop
End Sub
Function keyEvent() As Integer
Dim inputKey
If GetAsyncKeyState(vbKeyLeft) Then
inputKey = -1
ElseIf GetAsyncKeyState(vbKeyRight) Then
inputKey = 1
End If
keyEvent = inputKey
End Function
ボタン
Private Sub gameBtn_Click()
If gameFG Then
gameBtn.Caption = "START"
gameFG = False
Else
gameBtn.Caption = "STOP"
gameFG = True
Call Game
End If
End Sub
岩クラス
Private x_ As Integer
Private y_ As Integer
Private MY As Shape
Public Sub 部品_Create(katachi As Integer, x As Integer, y As Integer, w As Integer, h As Integer)
x_ = x
y_ = y
ws.Shapes.AddShape katachi, baceX + x_, baceY + y_, w, h
Set MY = ws.Shapes(ws.Shapes.Count)
End Sub
Public Sub 部品_setName(name As String)
MY.name = name
End Sub
Public Sub 部品_setStyle(fillColor As Long, lineColor As Long)
MY.Fill.ForeColor.RGB = fillColor
MY.Line.ForeColor.RGB = lineColor
End Sub
Public Sub Delete()
MY.Delete
End Sub
球クラス
Implements 部品
Private x_ As Integer
Private y_ As Integer
Private hx_ As Integer
Private hy_ As Integer
Private MY As Shape
Private Sub Class_Initialize()
hx_ = 1
hy_ = -1
End Sub
Public Sub 部品_Create(katachi As Integer, x As Integer, y As Integer, w As Integer, h As Integer)
x_ = x
y_ = y
ws.Shapes.AddShape katachi, baceX + x_, baceY + y_, w, h
Set MY = ws.Shapes(ws.Shapes.Count)
End Sub
Public Sub 部品_setName(name As String)
MY.name = name
End Sub
Public Sub 部品_setStyle(fillColor As Long, lineColor As Long)
MY.Fill.ForeColor.RGB = fillColor
MY.Line.ForeColor.RGB = lineColor
End Sub
Public Function Move(itaX As Integer, blockList() As Integer) As Integer
Dim blockID As Integer
Dim r As Integer
Dim c As Integer
blockID = 99
'上下
If (y_ + 2) Mod blockH <= 4 Then
If (y_ + (1 + hy_) * ballW / 2) / blockH <= 4 Then '4.3が正解
r = (y_ + (1 + hy_) * ballW / 2) / blockH + (hy_ - 1) / 2
c = Int((x_ + ballW / 2) / blockW)
If r >= 0 And r < 4 Then
If 1 = blockList(r, c) Then
blockList(r, c) = 0
hy_ = hy_ * -1
blockID = r * 7 + c
End If
End If
End If
End If
'左右
If y_ / blockH < 4 Then
If ((x_ + (1 + hx_) * ballW / 2) + 2) Mod blockW <= 2 Then
r = Int(y_ / blockH)
c = (x_ + (1 + hx_) * ballW / 2) / blockW + (hx_ - 1) / 2
If c >= 0 And c < 7 Then
If 1 = blockList(r, c) Then
blockList(r, c) = 0
hx_ = hx_ * -1
blockID = r * 7 + c
End If
End If
End If
End If
If (y_ + ballW) >= (baceH - 30) And (y_ + ballW) < (baceH - 20) Then
If (x_ + ballW / 2) >= itaX And (x_ + ballW / 2) <= (itaX + blockW) Then
hy_ = -1
End If
End If
If x_ <= 0 Or x_ >= (baceW - ballW) Then
hx_ = hx_ * -1
ElseIf y_ <= 0 Then
hy_ = hy_ * -1
ElseIf y_ >= (baceH - ballW) Then
blockID = -1
End If
x_ = x_ + 3 * hx_
y_ = y_ + 3 * hy_
MY.Left = baceX + x_
MY.Top = baceY + y_
Move = blockID
End Function
板クラス
Implements 部品
Public x_ As Integer
Private y_ As Integer
Private MY As Shape
Public Sub 部品_Create(katachi As Integer, x As Integer, y As Integer, w As Integer, h As Integer)
x_ = x
y_ = y
ws.Shapes.AddShape katachi, baceX + x_, baceY + y_, w, h
Set MY = ws.Shapes(ws.Shapes.Count)
End Sub
Public Sub 部品_setName(name As String)
MY.name = name
End Sub
Public Sub 部品_setStyle(fillColor As Long, lineColor As Long)
MY.Fill.ForeColor.RGB = fillColor
MY.Line.ForeColor.RGB = lineColor
End Sub
Public Sub Move(KeyVal As Integer)
If 0 <= (x_ + KeyVal * 5) Then
If (baceW - 50) >= (x_ + KeyVal * 5) Then
x_ = x_ + KeyVal * 5
End If
End If
MY.Left = baceX + x_
End Sub
部品クラス
Private x_ As Integer
Private y_ As Integer
Private MY As Shape
Public Sub Create(katachi As Integer, x As Integer, y As Integer, w As Integer, h As Integer)
x_ = x
y_ = y
ws.Shapes.AddShape katachi, baceX + x_, baceY + y_, w, h
Set MY = ws.Shapes(ws.Shapes.Count)
End Sub
Public Sub setName(name As String)
MY.name = name
End Sub
Public Sub setStyle(fillColor As Long, lineColor As Long)
MY.Fill.ForeColor.RGB = fillColor
MY.Line.ForeColor.RGB = lineColor
End Sub
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