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How to handle multiple recorded data in Facemotion3d

PEKO

With the update to version 1.1.1, Facemotion3d has added the ability to handle multiple recorded data. In version 1.1.0 and earlier, the recorded data was lost when the application was restarted, but in version 1.1.1 and later, it remains in the application even after the application is closed.

We thought that adding multiple buttons in the application would make the operation more complicated, so the specification may be a little difficult to understand for users. For this reason, I will explain how to use it in this article.

How to use

First, after recording the animation, save the FBX file with the switch "Save multiple tracks in app" turned on.

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Then, when you long press the "Play" button on the main menu, a list of animation files will be displayed. Selecting data from this list by tapping on it will overwrite the existing animation in the app.

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Deleting recorded data

On the screen of the animation list mentioned above, press the "Edit" button on the upper right to delete the data.

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When restarting the app

When the app is restarted, the most recent data recorded in the past will be loaded into the app. Please note that this does not mean that the last used animation data will be loaded. There are no plans to change this specification at this time, but it may be changed in the future if requested by users.

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PEKO
iFacialMocapとFacemotion3dというiOSアプリを作ってます。3DCG専門学校→アニメ会社勤務のリガー→機械制御工学系の大学→自営業。 フォロワーが増えると他人の反応が気になって病んでしまうので、あまりフォローしない方が良いかもしれません。